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4. Tweaking output
Este capítulo trata de cómo modificar la salida. LilyPond es extremadamente configurable; prácticamente todos los fragmentos de la salida se pueden cambiar.
| 4.1 Tweaking basics | ||
| 4.2 The Internals Reference manual | ||
| 4.3 Appearance of objects | ||
| 4.4 Placement of objects | ||
| 4.5 Collisions of objects | ||
| 4.6 Further tweaking |
| [ << Fundamental concepts ] | [Arriba][Índice general][Índice][ ? ] | [ Working on LilyPond projects >> ] | ||
| [ < Building a score from scratch ] | [ Subir : Top ] | [ Tweaking basics > ] | ||