#textdomain wesnoth-httt
[unit_type]
    id=Commander
    name= _ "Commander"
    race=human
    image="units/konrad-commander.png"
    [leading_anim]
        [frame]
            begin=-150
            end=150
            image="units/konrad-commander-leading.png"
        [/frame]
    [/leading_anim]
    profile=portraits/konrad.png
    hitpoints=45
    [abilities]
        {ABILITY_LEADERSHIP_LEVEL_2}
    [/abilities]
    movement_type=smallfoot
    movement=6
    experience=60
    level=2
    alignment=lawful
    advances_to=Lord
    cost=36
    usage=mixed fighter
    description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:HUMAN_DIE}
    [attack]
        name=sword
        description= _"sword"
        icon=attacks/sword-human.png
        type=blade
        range=melee
        damage=8
        number=4
    [/attack]
    [attack]
        name=bow
        description= _"bow"
        type=pierce
        range=ranged
        damage=6
        number=3
    [/attack]
    {DEFENSE_ANIM_RANGE "units/konrad-commander-defend.png" "units/konrad-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
    {DEFENSE_ANIM_RANGE "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
    [attack_anim]
        [filter_attack]
            name=bow
        [/filter_attack]
        [missile_frame]
            begin=-150
            end=0
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]
        [frame]
            begin=-475
            end=-400
            image="units/konrad-commander-bow.png"
        [/frame]
        [frame]
            begin=-400
            end=-325
            image="units/konrad-commander-bow-attack1.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-325
                end=-250
                image="units/konrad-commander-bow-attack2.png"
                sound=bow.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-325
                end=-250
                image="units/konrad-commander-bow-attack2.png"
                sound=bow-miss.ogg
            [/frame]
        [/else]
        [frame]
            begin=-250
            end=-175
            image="units/konrad-commander-bow-attack3.png"
        [/frame]
        [frame]
            begin=-175
            end=-100
            image="units/konrad-commander-bow-attack4.png"
        [/frame]
        [frame]
            begin=-100
            end=0
            image="units/konrad-commander-bow.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        [frame]
            begin=-200
            end=-175
            image="units/konrad-commander.png"
        [/frame]
        [frame]
            begin=-175
            end=-100
            image="units/konrad-commander-attack-1.png"
        [/frame]
        [if]
            hits=no
            [frame]
                begin=-100
                end=50
                image="units/konrad-commander-attack-2.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/if]
        [else]
            hits=yes
            [frame]
                begin=-100
                end=50
                image="units/konrad-commander-attack-2.png"
                sound={SOUND_LIST:SWORD_SWISH}
            [/frame]
        [/else]
        [frame]
            begin=50
            end=125
            image="units/konrad-commander-attack-3.png"
        [/frame]
        [frame]
            begin=125
            end=200
            image="units/konrad-commander-attack-4.png"
        [/frame]
    [/attack_anim]
    [variation]
        variation_name=scepter
        id=Commander
        name= _ "Commander"
        race=human
        image="units/konrad-commander-scepter.png"
        [leading_anim]
            [frame]
                begin=-150
                end=150
                image="units/konrad-commander-scepter-leading.png"
            [/frame]
        [/leading_anim]
        profile=portraits/konrad.png
        hitpoints=45
        [abilities]
            {ABILITY_LEADERSHIP_LEVEL_2}
        [/abilities]
        movement_type=smallfoot
        movement=6
        experience=60
        level=2
        alignment=lawful
        advances_to=Lord
        cost=42
        usage=mixed fighter
        description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
        die_sound={SOUND_LIST:HUMAN_DIE}
        [attack]
            name=sword
            description= _"sword"
            icon=attacks/sword-human.png
            type=blade
            range=melee
            damage=8
            number=4
        [/attack]
        [attack]
            name=bow
            description= _"bow"
            type=pierce
            range=ranged
            damage=6
            number=3
        [/attack]
        [attack]
            name=scepter of fire
            description= _"scepter of fire"
            type=fire
            range=ranged
            [specials]
                {WEAPON_SPECIAL_MAGICAL}
            [/specials]
            icon=attacks/fireball.png
            damage=16
            number=4
        [/attack]
        {DEFENSE_ANIM_RANGE "units/konrad-lord-scepter-sword-defend.png" "units/konrad-lord-scepter-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
        {DEFENSE_ANIM_FILTERED "units/konrad-commander-scepter-defend.png" "units/konrad-commander-scepter.png" {SOUND_LIST:HUMAN_HIT} (
            [filter_second_attack]
                name=scepter of fire
            [/filter_second_attack]
        )}
        {DEFENSE_ANIM_FILTERED "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} (
            [filter_second_attack]
                name=bow
            [/filter_second_attack]
        )}
        [attack_anim]
            [filter_attack]
                name=scepter of fire
            [/filter_attack]
            {MISSILE_FRAME_FIREBALL}
            start_time=-550
            [frame]
                sound=fire.wav
                duration=200
                image="units/konrad-commander-scepter-leading.png"
            [/frame]
        [/attack_anim]
        [attack_anim]
            [filter_attack]
                name=sword
            [/filter_attack]
            [frame]
                begin=-200
                end=-175
                image="units/konrad-commander-scepter.png"
            [/frame]
            [frame]
                begin=-175
                end=-100
                image="units/konrad-commander-scepter-attack-1.png"
            [/frame]
            [if]
                hits=no
                [frame]
                    begin=-100
                    end=50
                    image="units/konrad-commander-scepter-attack-2.png"
                    sound={SOUND_LIST:MISS}
                [/frame]
            [/if]
            [else]
                hits=yes
                [frame]
                    begin=-100
                    end=50
                    image="units/konrad-commander-scepter-attack-2.png"
                    sound={SOUND_LIST:SWORD_SWISH}
                [/frame]
            [/else]
            [frame]
                begin=50
                end=125
                image="units/konrad-commander-scepter-attack-3.png"
            [/frame]
            [frame]
                begin=125
                end=200
                image="units/konrad-commander-scepter-attack-4.png"
            [/frame]
        [/attack_anim]
        [attack_anim]
            [filter_attack]
                name=bow
            [/filter_attack]
            [missile_frame]
                begin=-150
                end=0
                image="projectiles/missile-n.png"
                image_diagonal="projectiles/missile-ne.png"
            [/missile_frame]
            [frame]
                begin=-475
                end=-400
                image="units/konrad-commander-bow.png"
            [/frame]
            [frame]
                begin=-400
                end=-325
                image="units/konrad-commander-bow-attack1.png"
            [/frame]
            [if]
                hits=yes
                [frame]
                    begin=-325
                    end=-250
                    image="units/konrad-commander-bow-attack2.png"
                    sound=bow.ogg
                [/frame]
            [/if]
            [else]
                hits=no
                [frame]
                    begin=-325
                    end=-250
                    image="units/konrad-commander-bow-attack2.png"
                    sound=bow-miss.ogg
                [/frame]
            [/else]
            [frame]
                begin=-250
                end=-175
                image="units/konrad-commander-bow-attack3.png"
            [/frame]
            [frame]
                begin=-175
                end=-100
                image="units/konrad-commander-bow-attack4.png"
            [/frame]
            [frame]
                begin=-100
                end=0
                image="units/konrad-commander-bow.png"
            [/frame]
        [/attack_anim]
    [/variation]
[/unit_type]
