#textdomain wesnoth-ei
# Macros for decorating the throneroom map.

#define THRONEROOM_GUARD TYPE X Y FACING_VALUE
    [unit]
        side=2
        x,y={X},{Y}
        type={TYPE}
        facing={FACING_VALUE}
    [/unit]
#enddef

#define THRONEROOM_DECOR
    {PLACE_IMAGE items/ornate2.png    9 5}
    {PLACE_IMAGE items/ornate2.png   11 5}

    {THRONEROOM_GUARD Pikeman       8 20 se}
    {THRONEROOM_GUARD Pikeman      12 20 sw}
    {THRONEROOM_GUARD Halberdier    8 16 se}
    {THRONEROOM_GUARD Halberdier   12 16 sw}
    {THRONEROOM_GUARD (Royal Guard)  6 8 se}
    {THRONEROOM_GUARD (Royal Guard) 14 8 sw}

    {ITM_GLOWING_BRAZIER  5 7}
    {ITM_GLOWING_BRAZIER 15 7}

    {ITM_GLOWING_BRAZIER  4 11}
    {ITM_GLOWING_BRAZIER 16 11}

    {ITM_GLOWING_BRAZIER  4 16}
    {ITM_GLOWING_BRAZIER 16 16}
#enddef
