#textdomain wesnoth-lib
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .

# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]

[terrain]
    symbol_image=void
    editor_image=off-map/offmap-editor
    id=off_map
    name= _ "None"
    string=_off^_usr    # wmllint: ignore
    editor_group=special
[/terrain]

[terrain]
    symbol_image=void
    editor_image=shroud-editor
    id=shroud
    name= _ "Shroud"
    string=_s       # wmllint: ignore
    editor_group=special
[/terrain]

[terrain]
    symbol_image=fog
    editor_image=fog-editor
    id=fog
    name= _ "Fog"
    string=_f       # wmllint: ignore
    editor_group=special
[/terrain]

#
#  Frozen
#

[terrain]
    symbol_image=ice
    id=ice
    name= _ "Ice"
    string=Ai
    unit_height_adjust=-2
    aliasof=At
    editor_group=frozen
[/terrain]

[terrain]
    symbol_image=snow
    id=snow
    name= _ "Snow"
    string=Aa
    aliasof=At
    editor_group=frozen
[/terrain]

#
#  Bridges
#

[terrain]
    symbol_image=bridge-n-s
    id=bridge
    name= _ "Bridge"
    string=^Bw|
    aliasof=_bas, Gt
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-ne-sw
    id=bridgediag1
    name= _ "Bridge"
    string=^Bw/
    aliasof=_bas, Gt
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-se-nw
    id=bridgediag2
    name= _ "Bridge"
    string=^Bw\
    aliasof=_bas, Gt
    editor_group=bridge, water
[/terrain]

#  >>>>>>>> Chasm Bridge

[terrain]
    symbol_image=cave/chasm-stone-bridge-s-n-tile
    id=bridgechasm
    name= _ "Bridge"
    string=Qxu^Bs|
    aliasof=Uu,Qt
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-stone-bridge-sw-ne-tile
    id=bridgechasmdiag1
    name= _ "Bridge"
    unit_height_adjust=22
    string=Qxu^Bs/
    aliasof=Uu,Qt
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-stone-bridge-se-nw-tile
    id=bridgechasmdiag2
    name= _ "Bridge"
    unit_height_adjust=22
    string=Qxu^Bs\
    aliasof=Uu,Qt
    editor_group=bridge, cave
[/terrain]

#  >>>>>>>> Lava Bridge

[terrain]
    symbol_image=cave/chasm-lava-stone-bridge-s-n-tile
    id=bridgelava
    name= _ "Bridge"
    string=Ql^Bs|
    aliasof=Uu,Qt
    light=25
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-lava-stone-bridge-sw-ne-tile
    id=bridgelavadiag1
    name= _ "Bridge"
    unit_height_adjust=22
    string=Ql^Bs/
    aliasof=Uu,Qt
    light=25
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-lava-stone-bridge-se-nw-tile
    id=bridglavadiag2
    name= _ "Bridge"
    unit_height_adjust=22
    string=Ql^Bs\
    aliasof=Uu,Qt
    light=25
    editor_group=bridge, cave
[/terrain]

#
# Castles
#

[terrain]
    symbol_image=castle/encampment-tile
    id=encampment
    name= _ "Encampment"
    string=Ce
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/castle-tile
    id=castle
    name= _ "Castle"
    string=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/elven/tile
    id=castle
    name= _ "Castle"
    string=Cv
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/dwarven-castle-tile
    id=dwarven_castle
    name= _ "Castle"
    string=Cud
    aliasof=Ch
    unit_height_adjust=0
    recruit_onto=true
    editor_group=castle, cave
[/terrain]

[terrain]
    symbol_image=castle/ruin-tile
    id=ruin
    name= _ "Ruin"
    string=Chr
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/sunken-ruin-tile
    id=sunkenruin
    name= _ "Sunken Ruin"
    string=Chw
    aliasof=Ch, Ww
    submerge=0.4
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, water
[/terrain]

[terrain]
    symbol_image=castle/swamp-ruin-tile
    id=swampruin
    name= _ "Swamp Ruin"
    string=Chs
    aliasof=Ch, Ss
    submerge=0.4
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, water
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#string=Co
#id=orccastle
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]

#
# Keeps
#

[terrain]
    symbol_image=castle/encampment-keep-tile
    id=encampment_keep
    name= _ "Keep"
    string=Ke
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/keep-tile
    id=human_keep
    name= _ "Keep"
    string=Kh
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/elven/keep-tile
    id=elven_keep
    name= _ "Keep"
    string=Kv
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/dwarven-keep-tile
    id=dwarven_keep
    name= _ "Keep"
    string=Kud
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle, cave
[/terrain]

[terrain]
    symbol_image=castle/ruined-keep-tile
    id=ruined_keep
    name= _ "Keep"
    string=Khr
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/sunken-keep-tile
    id=sunken_keep
    name= _ "Keep"
    string=Khw
    aliasof=Ch, Ww
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, water
[/terrain]

[terrain]
    symbol_image=castle/swamp-keep-tile
    id=swamp_keep
    name= _ "Keep"
    string=Khs
    aliasof=Ch, Ss
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, water
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#string=Ko
#id=orckeep
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]

#
# Desert
#

#UtbS desert crater
[terrain]
    symbol_image=desert_crater
    id=crater
    name= _ "Crater"
    string=Dd^Dc
    aliasof=Ds
    editor_group=desert
[/terrain]

#New desert
[terrain]
    symbol_image=desert-tile
    id=desert
    name= _ "Desert"
    string=Dd
    aliasof=Ds
    editor_group=desert
[/terrain]

#UtbS sand rubble
[terrain]
    symbol_image=sand_rubble-tile
    id=sand_rubble
    name= _ "Rubble"
    string=^Dr
    aliasof=_bas, Hh
    mvt_alias=-,_bas,Hh
    editor_group=desert, rough
[/terrain]

#Old desert
[terrain]
    symbol_image=sand
    id=sand
    name= _ "Sand"
    string=Ds
    editor_group=desert
[/terrain]

[terrain]
    symbol_image=desert-oasis
    id=oasis
    name= _ "Oasis"
    string=Dd^Do
    aliasof=Ds
    heals=8
    #gives_income=true
    editor_group=desert, forest
[/terrain]

#
# Forests
#

[terrain]
    symbol_image=forest/snow-forest-tile
    id=snow_forest
    name= _ "Snow Forest"
    string=^Fpa
    default_base=Aa
    aliasof=At,^Fp
    mvt_alias=-,At,^Fp
    editor_group=frozen, forest
[/terrain]

[terrain]
    symbol_image=forest/great-tree-tile
    id=great_tree
    name= _ "Great Tree"
    string=^Fet
    default_base=Gg
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/pine-tile
    id=forest
    name= _ "Forest"
    string=^Fp
    default_base=Gs
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/tropical-tile
    id=tropical_forest
    name= _ "Tropical Forest"
    string=^Ft
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/deciduous-summer-tile
    id=deciduous_forest_summer
    name=_ "Forest"
    string=^Fds
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/deciduous-fall-tile
    id=deciduous_forest_fall
    name=_ "Forest"
    string=^Fdf
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/deciduous-winter-tile
    id=deciduous_forest_winter
    name=_ "Forest"
    string=^Fdw
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/deciduous-winter-snow-tile
    id=deciduous_forest_winter_snow
    name=_ "Snow Forest"
    string=^Fda
    default_base=Aa
    aliasof=At,^Fp
    mvt_alias=-,At,^Fp
    editor_group=frozen, forest
[/terrain]

[terrain]
    symbol_image=forest/mixed-summer-tile
    id=mixed_forest_summer
    name=_ "Forest"
    string=^Fms
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/mixed-fall-tile
    id=mixed_forest_fall
    name=_ "Forest"
    string=^Fmf
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/mixed-winter-tile
    id=mixed_forest_winter
    name=_ "Forest"
    string=^Fmw
    default_base=Gs
    aliasof=^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/mixed-winter-snow-tile
    id=mixed_forest_winter_snow
    name=_ "Snow Forest"
    string=^Fma
    default_base=Aa
    aliasof=At,^Fp
    mvt_alias=-,At,^Fp
    editor_group=frozen, forest
[/terrain]

#
# Mixed
#

[terrain]
    symbol_image=forested-hills-tile
    id=forested_hills
    name= _ "Forested Hills"
    string=Hh^Fp
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-snow-hills-tile
    id=forested_snow_hills
    name= _ "Forested Snow Hills"
    string=Ha^Fpa
    aliasof=Ha,^Fp
    mvt_alias=-,Ha,^Fp
    editor_group=forest, rough, frozen
[/terrain]

[terrain]
    symbol_image=forested-deciduous-summer-hills-tile
    id=deciduous_forest_summer_hills
    name=_ "Forested Hills"
    string=Hh^Fds
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-deciduous-fall-hills-tile
    id=deciduous_forest_fall_hills
    name=_ "Forested Hills"
    string=Hh^Fdf
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-deciduous-winter-hills-tile
    id=deciduous_forest_winter_hills
    name=_ "Forested Hills"
    string=Hh^Fdw
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-deciduous-winter-snow-hills-tile
    id=deciduous_forest_winter_snow_hills
    name=_ "Forested Snow Hills"
    string=Ha^Fda
    aliasof=Ha,^Fp
    mvt_alias=-,Ha,^Fp
    editor_group=frozen, forest, rough
[/terrain]

[terrain]
    symbol_image=forested-mixed-summer-hills-tile
    id=mixed_forest_summer_hills
    name=_ "Forested Hills"
    string=Hh^Fms
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-mixed-fall-hills-tile
    id=mixed_forest_fall_hills
    name=_ "Forested Hills"
    string=Hh^Fmf
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-mixed-winter-hills-tile
    id=mixed_forest_winter_hills
    name=_ "Forested Hills"
    string=Hh^Fmw
    aliasof=Hh,^Fp
    mvt_alias=-,Hh,^Fp
    editor_group=forest, rough
[/terrain]

[terrain]
    symbol_image=forested-mixed-winter-snow-hills-tile
    id=mixed_forest_winter_snow_hills
    name=_ "Forested Snow Hills"
    string=Ha^Fma
    aliasof=Ha,^Fp
    mvt_alias=-,Ha,^Fp
    editor_group=frozen, forest, rough
[/terrain]

#
# Grass
#

[terrain]
    symbol_image=flat/grass-r1
    id=grassland
    name= _ "Grassland"
    string=Gg
    aliasof=Gt
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/grass-flowers
    id=grassland_flowers
    name= _ "Grassland"
    string=Ggf
    aliasof=Gt
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=windmill-tile
    id=windmill
    name= _ "Grassland"
    string=Gg^Wm
    aliasof=Gt
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/savanna
    id=savanna
    name= _ "Savanna"
    string=Gs
    aliasof=Gt
    editor_group=flat
[/terrain]

#
# Hills
#

[terrain]
    symbol_image=snow-hills
    id=snow_hills
    name= _ "Snow Hills"
    string=Ha
    aliasof=At, Hh
    mvt_alias=-,At, Hh
    editor_group=frozen, rough
[/terrain]

[terrain]
    symbol_image=desert-hills
    id=desert_hills
    name= _ "Dunes"
    string=Hd
    aliasof=Ds, Hh
    mvt_alias=-,Ds,Hh
    editor_group=desert, rough
[/terrain]

[terrain]
    symbol_image=hills-variation
    id=hills
    name= _ "Hills"
    string=Hh
    editor_group=rough
[/terrain]

#
# Mountain
#

[terrain]
    symbol_image=desert-mountains
    id=desert_mountains
    name= _ "Mountains"
    string=Md
    aliasof=Mm
    editor_group=rough, desert
[/terrain]

[terrain]
    symbol_image=mountain-tile
    id=mountains
    name= _ "Mountains"
    string=Mm
    editor_group=rough
[/terrain]

[terrain]
    symbol_image=snow-mountain-tile
    id=snow_mountains
    name= _ "Mountains"
    string=Ms
    aliasof=At, Mm
    mvt_alias=-,At, Mm
    editor_group=rough, frozen
[/terrain]

#
# Unwalkable
#

[terrain]
    symbol_image=chasm-tile
    id=canyon
    name= _ "Chasm"
    string=Qxu
    aliasof=Qt
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=lava-chasm-tile
    id=lava_chasm
    name= _ "Lava chasm"
    string=Ql
    aliasof=Qt
    light=25
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=lava
    id=lava
    name= _ "Lava"
    string=Qlf
    aliasof=Qt
    light=25
    editor_group=cave
[/terrain]

#
# Roads
#

[terrain]
    symbol_image=desert-road
    id=road
    name= _ "Road"
    string=Rd
    aliasof=Gt
    editor_group=desert, flat
[/terrain]

[terrain]
    symbol_image=flat/dirt
    id=dirt
    name= _ "Dirt"
    string=Re
    aliasof=Gt
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/road
    id=road
    name= _ "Road"
    string=Rr
    aliasof=Gt
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/stone-path
    id=stone_path
    name= _ "Road"
    string=Rp
    aliasof=Gt
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/farm-veg-spring-icon
    id=farm
    name= _ "Farmland"
    string=^Gvs
    default_base=Re
    aliasof=_bas
    editor_group=flat
[/terrain]

#
# Swamp
#

[terrain]
    symbol_image=swamp/water-tile
    id=swamp_water
    name= _ "Swamp"
    string=Ss
    submerge=0.4
    unit_height_adjust=-3
    editor_group=water
[/terrain]

#
# Underground
#

[terrain]
    symbol_image=cave/beam-tile
    id=lit
    name= _ "Lit"
    string=^Ii
    aliasof=_bas
    light=25
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=cave/floor6
    id=cave
    name= _ "Cave"
    string=Uu
    editor_group=cave
[/terrain]

# [terrain]
#     symbol_image=cave/beam-tile
#     id=cave_beam
#     name= _ "Cave Lit"
#     string=Uu^Ii
#     aliasof=Uu
#     light=25
#     editor_group=cave
# [/terrain]

[terrain]
    symbol_image=cave/path
    id=cave_path
    name= _ "Cave path"
    string=Ur
    aliasof=Gt
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=forest/mushrooms-tile
    id=fungus
    name= _ "Mushroom Grove"
    string=^Uf
    default_base=Uu
    editor_group=cave, forest
[/terrain]

[terrain]
    symbol_image=forest/mushrooms-beam-tile
    id=fungus_beam
    name= _ "Mushroom Grove Lit"
    string=^Ufi
    default_base=Uu
    aliasof=^Uf
    light=25
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=cave/hills-variation
    id=rocky_cave
    name= _ "Rockbound Cave"
    string=Uh
    aliasof=Uu, Hh
    mvt_alias=-,Uu, Hh
    editor_group=cave, rough
[/terrain]

# [terrain]
#     symbol_image=cave/hills-beam-tile
#     id=rocky_cave_beam
#     name= _ "Rockbound Cave Lit"
#     string=Uh^Ii
#     aliasof=Uu, Hh
#     mvt_alias=-,Uu, Hh
#     light=25
#     editor_group=cave, rough
# [/terrain]

#
# Villages
#

# Desert

[terrain]
    symbol_image=village/desert-tile
    id=desert_village
    name= _ "Village"
    string=Dd^Vda
    aliasof=Gg^Vh, Ds
    heals=8
    gives_income=true
    editor_group=village, desert
[/terrain]

[terrain]
    symbol_image=village/desert-camp-tile
    id=desert_village
    name= _ "Village"
    string=Dd^Vdt
    aliasof=Gg^Vh, Ds
    heals=8
    gives_income=true
    editor_group=village, desert
[/terrain]

# Elven

[terrain]
    symbol_image=village/elven-snow-tile
    id=elven_snow_village
    name= _ "Village"
    string=Aa^Vea
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain]

[terrain]
    symbol_image=village/elven-tile
    id=village
    name= _ "Village"
    string=Gg^Ve
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

# Human

[terrain]
    symbol_image=village/snow-tile
    id=snow_village
    name= _ "Village"
    string=Aa^Vha
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain]

[terrain]
    symbol_image=village/human-tile
    id=village
    name= _ "Village"
    string=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

[terrain]
    symbol_image=village/human-city-tile
    id=village
    name= _ "Village"
    string=Rp^Vhc
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

[terrain]
    symbol_image=village/human-hills-tile
    id=hill_village
    name= _ "Village"
    string=Hh^Vhh
    aliasof=Gg^Vh, Hh
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain]

[terrain]
    symbol_image=village/human-snow-hills-tile
    id=snow-hill_village
    name= _ "Village"
    string=Ha^Vhha
    aliasof=Gg^Vh, Hh
    heals=8
    gives_income=true
    editor_group=village, frozen, rough
[/terrain]

#new one
[terrain]
    symbol_image=village/human-snow-mountain-tile
    id=snow-mountain_village
    name= _ "Village"
    string=Ms^Vhha
    aliasof=Gg^Vh, Ms
    heals=8
    gives_income=true
    editor_group=village, frozen, rough
[/terrain]

[terrain]
    symbol_image=village/human-mountain-tile
    id=mountain_village
    name= _ "Village"
    string=Mm^Vhh
    aliasof=Gg^Vh, Mm
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain]

[terrain]
    symbol_image=village/tropical-tile
    id=tropical_forest_village
    name= _ "Village"
    string=Gs^Vht
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

[terrain]
    symbol_image=village/camp-tile
    id=camp_village
    name= _ "Village"
    string=Re^Vct
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

# Underground

[terrain]
    symbol_image=village/cave-tile
    id=underground_village
    name= _ "Village"
    string=Uu^Vu
    aliasof=Gg^Vh, Uu
    heals=8
    gives_income=true
    editor_group=village, cave
[/terrain]

[terrain]
    symbol_image=village/dwarven-tile
    id=dwarven_village
    name= _ "Village"
    string=Uu^Vud
    aliasof=Gg^Vh, Uu
    heals=8
    gives_income=true
    editor_group=village, cave
[/terrain]

[terrain]
    symbol_image=village/hut-tile
    id=hut_village
    name= _ "Village"
    string=Gg^Vc
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

[terrain]
    symbol_image=village/hut-snow-tile
    id=hut_snow_village
    name= _ "Village"
    string=Aa^Vca
    aliasof=Gg^Vh, Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain]

[terrain]
    symbol_image=village/hut-hills-tile
    id=hut_hills_village
    name= _ "Village"
    string=Hh^Vc
    aliasof=Gg^Vh, Hh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

[terrain]
    symbol_image=village/hut-snow-hills-tile
    id=hut_snow_hills_village
    name= _ "Village"
    string=Ha^Vca
    aliasof=Gg^Vh, Ha
    heals=8
    gives_income=true
    editor_group=village, frozen, rough
[/terrain]

[terrain]
    symbol_image=village/hut-mountains-tile
    id=hut_mountains_village
    name= _ "Village"
    string=Mm^Vc
    aliasof=Gg^Vh, Mm
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain]

# Water Village

[terrain]
    symbol_image=village/coast-tile
    id=mermen_village
    name= _ "Village"
    string=Ww^Vm
    aliasof=Ww
    submerge=0.4
    unit_height_adjust=-4
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain]

# Swamp

[terrain]
    symbol_image=village/swampwater-tile
    id=swamp_village
    name= _ "Village"
    string=Ss^Vhs
    aliasof=Gg^Vh, Ss
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain]

[terrain]
    symbol_image=village/swamp-merfolk-tile
    id=swamp_merfolk-village
    name= _ "Village"
    string=Ss^Vm
    aliasof=Ss
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain]

#
# Water
#

[terrain]
    symbol_image=water/ocean
    id=deep_water
    name= _ "Deep Water"
    string=Wo
    submerge=0.5
    unit_height_adjust=-3
    editor_group=water
[/terrain]

[terrain]
    symbol_image=water/coast
    id=shallow_water
    name= _ "Shallow Water"
    string=Ww
    submerge=0.4
    unit_height_adjust=-4
    editor_group=water
[/terrain]

[terrain]
    symbol_image=water/ford
    id=ford
    name= _ "River Ford"
    string=Wwf
    aliasof=Gt, Ww
    submerge=0.3
    unit_height_adjust=-4
    editor_group=water
[/terrain]

[terrain]
    symbol_image=water/reef
    id=reef
    name= _ "Coastal Reef"
    string=Wwr
    submerge=0.3
    unit_height_adjust=-3
    editor_group=water
[/terrain]

#
# Impassable
#

[terrain]
    symbol_image=cloud-tile
    id=cloud
    name= _ "Impassable Mountains"
    string=Mm^Xm
    aliasof=Xt
    editor_group=rough,wall
[/terrain]

[terrain]
    symbol_image=cloud-desert-tile
    id=clouddesert
    name= _ "Impassable Desert Mountains"
    string=Md^Xm
    aliasof=Xt
    editor_group=rough,wall,desert
[/terrain]

[terrain]
    symbol_image=cave/wall-rough-tile
    id=cavewall
    name= _ "Cave Wall"
    string=Xu
    aliasof=Xt
    editor_group=cave,wall
[/terrain]

[terrain]
    symbol_image=walls/wall-stone-tile
    id=wall_stone
    name= _ "Wall"
    string=Xos
    aliasof=Xu
    editor_group=cave,wall
[/terrain]

[terrain]
    symbol_image=void
    editor_image=impassable-editor
    id=impassable_overlay
    name= _ "Impassable"
    string=^Xo
    aliasof=_bas,Xt
    mvt_alias=Xt
    editor_group=special
[/terrain]

[terrain]
    symbol_image=void
    editor_image=void-editor
    id=void
    name= _ "Void"
    string=Xv
    aliasof=Xt
    editor_group=flat,wall,special
[/terrain]

#
#  Terrain archetypes
#
# these are "virtual" terrain
[terrain]
    symbol_image=void
    id=flat
    name= _ "Flat"
    string=Gt       # wmllint: ignore
    hidden=yes
[/terrain]
[terrain]
    symbol_image=void
    id=frozen
    name= _ "Frozen"
    string=At       # wmllint: ignore
    hidden=yes
[/terrain]
[terrain]
    symbol_image=void
    id=impassable
    name= _ "Impassable"
    string=Xt       # wmllint: ignore
    hidden=yes
[/terrain]
[terrain]
    symbol_image=void
    id=unwalkable
    name= _ "Unwalkable"
    string=Qt       # wmllint: ignore
    hidden=yes
[/terrain]
