#textdomain wesnoth-sof
[scenario]
    name= _ "Caverns of Flame"
    id=9_Caverns_of_Flame
    map_data="{@campaigns/Sceptre_of_Fire/maps/9_Caverns_of_Flame.map}"
    next_scenario=Epilogue
    turns=-1
    victory_when_enemies_defeated=no

    {SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
    {EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"}

    {UNDERGROUND}

    [side]
        type=Dwarvish Fighter
        id=Rugnur
        side=1
        canrecruit=yes
        recruit=
        controller=human
        shroud=yes
        gold=0
        income=-2
        village_gold=0
        user_team_name=_"Dwarves"
    [/side]

    [side]
        no_leader=yes
        side=2
        [ai]
            [target]
                side=7
                value=100
            [/target]
            [target]
                side=1
                value=5
            [/target]
            [target]
                side=3,4,5,6
                value=0.5
            [/target]
            grouping=none
            aggression=1.0
        [/ai]
    [/side]

    [side]
        type=Orcish Warlord
        side=3
        canrecruit=yes
        recruit=Orcish Warrior,Troll Warrior
        {GOLD 200 220 240}
        {INCOME 20 25 30}
        [ai]
            recruitment_pattern=fighter
            [target]
                side=1
                value=10
            [/target]
        [/ai]
        team_name=orc
        user_team_name=_"Orcs"
    [/side]

    [side]
        type=Orcish Warlord
        side=4
        canrecruit=yes
        recruit=Orcish Warrior,Troll Warrior
        {GOLD 200 220 240}
        {INCOME 20 25 30}
        [ai]
            recruitment_pattern=fighter
            [target]
                side=1
                value=10
            [/target]
        [/ai]
        team_name=orc
        user_team_name=_"Orcs"
    [/side]

    [side]
        type=Troll Warrior
        side=5
        canrecruit=yes
        recruit=Orcish Warrior,Troll
        {GOLD 150 200 250}
        {INCOME 5 6 7}
        [ai]
            recruitment_pattern=fighter
            [target]
                side=1
                value=10
            [/target]
            [target]
                side=2
                value=1
            [/target]
        [/ai]
        team_name=orc
        user_team_name=_"Orcs"
    [/side]

    [side]
        type=Troll Warrior
        side=6
        canrecruit=yes
        controller=ai
        recruit=Orcish Warrior,Troll
        {GOLD 150 200 250}
        {INCOME 5 6 7}
        [ai]
            recruitment_pattern=fighter
            [target]
                side=1
                value=10
            [/target]
            [target]
                side=2
                value=1
            [/target]
        [/ai]
        team_name=orc
        user_team_name=_"Orcs"
    [/side]

    #the dummy is on side 7
    [side]
        side=7
        no_leader=yes
    [/side]

    [story]
        [part]
            story= _ "There was no exit from the caverns of Knalga. They had reached the realms of the orcs, with the elves hot on their trail. And there was no exit from those caves."
        [/part]
        [part]
            story= _ "So the dwarves had no way out. They could not leave the caverns that they had entered."
        [/part]
        [part]
            show_title=yes
            {TO_CAVERNS_OF_FLAME}
        [/part]
    [/story]

    {SOF_DEATHS}

    [event]
        name=prestart

        #the glyph
        [item]
            x,y=18,23
            image=scenery/rune1.png
        [/item]

        [objectives]
            side=1
            [objective]
                description= _ "Explore as much of the cave as possible"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Rugnur"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Krawg"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Thursagan"
                condition=lose
            [/objective]
        [/objectives]
    [/event]

    [event]
        name=start
        #recall heroes and recall 14 others with a DARN ANNOYING MACRO
        {HEROMACRO Rugnur}
        {HEROMACRO Baglur}
        {HEROMACRO Krawg}
        {HEROMACRO Thursagan}
        # wmllint: recognize Rugnor
        # wmllint: recognize Baglur
        # wmllint: recognize Krawg
        # wmllint: recognize Thursagan

        {ROLEMACRO 1}
        {ROLEMACRO 2}
        {ROLEMACRO 3}
        {ROLEMACRO 4}
        {ROLEMACRO 5}
        {ROLEMACRO 6}
        {ROLEMACRO 7}
        {ROLEMACRO 8}
        {ROLEMACRO 9}
        {ROLEMACRO 10}
        {ROLEMACRO 11}
        {ROLEMACRO 12}
        [unstore_unit]
            variable=tempRugnur
        [/unstore_unit]
        [clear_variable]
            name=tempRugnur
        [/clear_variable]
        [redraw]
        [/redraw]
        {RECALLMACRO Baglur}
        {RECALLMACRO Krawg}
        {RECALLMACRO Thursagan}
        # wmllint: recognize Baglur
        # wmllint: recognize Krawg
        # wmllint: recognize Thursagan
        {RECALLMACRO 1}
        {RECALLMACRO 2}
        {RECALLMACRO 3}
        {RECALLMACRO 4}
        {RECALLMACRO 5}
        {RECALLMACRO 6}
        {RECALLMACRO 7}
        {RECALLMACRO 8}
        {RECALLMACRO 9}
        {RECALLMACRO 10}
        {RECALLMACRO 11}
        {RECALLMACRO 12}
        #remove the keep
        [terrain]
            x,y=15,4
            terrain=Uu
        [/terrain]
        #orcs/trolls start out
        [unit]
            x,y=17,21
            side=5
            type=Troll
            ai_special=guardian
            id=Guardian
            name= _ "Guardian"
        [/unit]
        [unit]
            x,y=15,24
            side=5
            type=Orcish Warrior
            ai_special=guardian
            id=Guardian
            name= _ "Guardian"
        [/unit]
        [unit]
            x,y=16,25
            side=5
            type=Orcish Warrior
            ai_special=guardian
            id=Guardian
            name= _ "Guardian"
        [/unit]
        [unit]
            x,y=19,21
            side=6
            type=Troll
            ai_special=guardian
            id=Guardian
            name= _ "Guardian"
        [/unit]
        [unit]
            x,y=21,24
            side=6
            type=Orcish Warrior
            ai_special=guardian
            id=Guardian
            name= _ "Guardian"
        [/unit]
        [unit]
            x,y=20,25
            side=6
            type=Orcish Warrior
            ai_special=guardian
            id=Guardian
            name= _ "Guardian"
        [/unit]
        #messages
        [message]
            speaker=Rugnur
            message= _ "Well, I think we've gotten a good distance ahead of the elves. What do we do now?"
        [/message]
        [message]
            speaker=Thursagan
            # wmllint: local spelling Khrakrahs
            message= _ "We should keep going. Remember what Khrakrahs said, about this being a volcano? I think we should try to cause it to erupt. It will kill all the elves, and we might be able to find a safe place so the lava doesn't kill us."
        [/message]
        [message]
            speaker=Rugnur
            message= _ "This sounds... plausible."
        [/message]
        [message]
            speaker=Baglur
            message= _ "Yes, an interesting plan. How do you propose we do this?"
        [/message]
        [message]
            speaker=Thursagan
            message= _ "I have a suspicion that there is an opening somewhere near here than leads to the surface. Somewhere near there, there is probably a magic object of some kind that will cause the lava to flow."
        [/message]
        [message]
            speaker=Rugnur
            message= _ "Very well. We will continue to explore until we find it."
        [/message]
        [message]
            speaker=Krawg
            # Krawg smells orcs in these caves
            message= _ "Krawg sme' o'cz in iz 'ave!"	# wmllint: no spellcheck
        [/message]
        [message]
            speaker=Thursagan
            message= _ "Indeed, there may be orcs lurking here. We should beware of them."
        [/message]
        [set_variable]
            name=overlayturn
            value=0
        [/set_variable]
    [/event]

#define RANDOM_MERCENARY_2 TYPE
    {GENERIC_UNIT 2 {TYPE} 15 4}
#enddef

    #elves come
    [event]
        name=turn 4
        [move_unit_fake]
            type=Elvish Marshal
            side=2
            x=15
            y=1,4
        [/move_unit_fake]
        [unit]
            type=Elvish Marshal
            side=2
            id=Aendan
            name= _ "Aendan"
            canrecruit=yes
            x,y=15,4
        [/unit]
        [message]
            speaker=Aendan
            message= _ "We have caught up to the dwarves. Now, prepare to destroy them!"
        [/message]
        {RANDOM_MERCENARY_2 "Dwarvish Lord"}
        {RANDOM_MERCENARY_2 "Dwarvish Lord"}
        {RANDOM_MERCENARY_2 "Dwarvish Lord"}
        {RANDOM_MERCENARY_2 "Dwarvish Lord"}
#ifdef HARD
        {RANDOM_MERCENARY_2 "Dwarvish Lord"}
#endif
        {RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
        {RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
        {RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
        {RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
#ifdef HARD
        {RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
#endif
        {RANDOM_MERCENARY_2 "Elvish Champion"}
        {RANDOM_MERCENARY_2 "Elvish Champion"}
        {RANDOM_MERCENARY_2 "Elvish Champion"}
        {RANDOM_MERCENARY_2 "Elvish Champion"}
#ifdef HARD
        {RANDOM_MERCENARY_2 "Elvish Champion"}
#endif
        {RANDOM_MERCENARY_2 "Elvish Avenger"}
        {RANDOM_MERCENARY_2 "Elvish Avenger"}
        {RANDOM_MERCENARY_2 "Elvish Avenger"}
        {RANDOM_MERCENARY_2 "Elvish Avenger"}
#ifdef HARD
        {RANDOM_MERCENARY_2 "Elvish Avenger"}
#endif
        {RANDOM_MERCENARY_2 "Elvish Outrider"}
        {RANDOM_MERCENARY_2 "Elvish Outrider"}
        {RANDOM_MERCENARY_2 "Elvish Outrider"}
        {RANDOM_MERCENARY_2 "Elvish Outrider"}
#ifdef HARD
        {RANDOM_MERCENARY_2 "Elvish Outrider"}
#endif
        [message]
            speaker=Rugnur
            message= _ "Thursagan! The elves are right on our tail; what should we do?"
        [/message]
        [message]
            speaker=Thursagan
            message= _ "We could try to set off the volcano as soon as possible. Meanwhile, we should draw the elves further into the caves, so they can't escape when it does erupt."
        [/message]
    [/event]

    #when the elves lose troops, the orcs gain them
    [event]
        name=die
        first_time_only=no
        [filter]
            side=2
        [/filter]
        [gold]
            side=3
            amount=50
        [/gold]
        [gold]
            side=4
            amount=50
        [/gold]
    [/event]

    ######NOTICE: I don't know why, but sighted events that trigger upon a human move no longer work (if they ever did). So consider this event broken. The following one is broken too, but doesn't cause as many problems, so it will stay in for now.
    #seeing the trapped orcs
    #   [event]
    #   name=sighted
    #       [filter]
    #       side=1
    #       [/filter]
    #       [filter_second]
    #       side=3,4
    #       [/filter_second]
    #       {DEBUG_MSG blah}
    #       [if]
    #           [variable]
    #           name=overlayturn
    #           equals=0
    #           [/variable]
    #           [then]
    #               [message]
    #               id=Rugnur
    #               message= _ "Look, those orcs can't get to us! There's cave wall in the way!"
    #               [/message]
    #               [message]
    #               id=Thursagan
    #               message= _ "True; but, perhaps later they will find a way out."
    #               [/message]
    #           [/then]
    #       [/if]
    #   [/event]

    #seeing the guards of the glyph
    [event]
        name=sighted
        [filter_second]
            id=Guardian
            side=5,6
        [/filter_second]
        [message]
            speaker=Rugnur
            message= _ "These orcs appear to be guarding something."
        [/message]
        [message]
            speaker=Thursagan
            message= _ "It is probably the magical object. Attack them!"
        [/message]
        [objectives]
            side=1
            [objective]
                description= _ "Move onto the glyph in the center of the volcano"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Rugnur"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Krawg"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Thursagan"
                condition=lose
            [/objective]
        [/objectives]
    [/event]

#define CHANGE_MAP TURN
    [if]
        [variable]
            name=overlayturn
            numerical_equals={TURN}
        [/variable]
        [then]
            [terrain_mask]
                x,y=1,1
                mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o{TURN}.mask}"
                [rule]
                    old=Uu,Cud,Vu,Uui,Rr,Uf,Uh
                    new=Ql
                    terrain=Rr,Ds
                [/rule]
                [rule]
                    old=Rd,Ql,Xu
                    new=Ql
                    terrain=Ql
                [/rule]
                [rule]
                    use_old=yes
                [/rule]
            [/terrain_mask]
            [redraw][/redraw]
        [/then]
    [/if]
#enddef

    #triggering the volcano
    [event]
        name=moveto
        [filter]
            x,y=18,23
            side=1
        [/filter]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [message]
            speaker=Thursagan
            message= _ "That's it! The volcano will erupt soon now that you've triggered it."
        [/message]
        [terrain]
            x=12,19
            y=4-5,4-5
            terrain=Uu
        [/terrain]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [message]
            speaker=Rugnur
            message= _ "Look, it has knocked down some of the walls! Those orcs have a way out now!"
        [/message]
        [scroll_to]
            x,y=14,1
        [/scroll_to]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [message]
            speaker=Baglur
            message= _ "Well, we've succeeded in stopping the elves from getting the sceptre, I would say. But what do we do now?!"
        [/message]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [message]
            speaker=Thursagan
            message= _ "Now, we must fight the orcs until we die, it's our only option."
        [/message]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [message]
            speaker=Rugnur
            message= _ "We cannot let any of the elves or their mercenaries escape; they would tell where the sceptre is. Make sure they all die!"
        [/message]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [message]
            speaker=Thursagan
            message= _ "We have to kill them quickly, before they realize what is happening. And remember, the lava spreads quickly, suddenly, and dangerously. The only place safe from it is the area near the glyph."
        [/message]
        {QUAKE "rumble.ogg"}
        {QUAKE "rumble.ogg"}
        [set_variable]
            name=overlayturn
            value=0
        [/set_variable]
        [event]
            name=new turn
            first_time_only=no
            #a turn counter that starts when you set off the volcano
            [set_variable]
                name=overlayturn
                add=1
            [/set_variable]
            #the elves try to escape 5 turns after you set off the volcano
            [if]
                [variable]
                    name=overlayturn
                    numerical_equals=5
                [/variable]
                [then]
                    [role]
                        role=smartelf
                        side=2
                        type=Elvish Marshal,Elvish Avenger,Elvish Champion,Elvish Outrider,Dwarvish Lord,Dwarvish Dragonguard
                    [/role]
                    {QUAKE "rumble.ogg"}
                    {QUAKE "rumble.ogg"}
                    [message]
                        role=smartelf
                        message= _ "Wait, what's going on? The volcano is going to erupt! Everyone, try to get out of these caves!"
                    [/message]
                    [unit]
                        x,y=12,1
                        side=7
                        type=Galleon
                        ai_special=guardian
                    [/unit]
                    #once they try to escape, if they move to the top 2 rows you lose
                    [event]
                        name=moveto
                        [filter]
                            x=14-16
                            y=1-2
                            side=2
                        [/filter]
                        [message]
                            speaker=unit
                            message= _ "I must go report to my superiors!"
                        [/message]
                        [message]
                            speaker=Thursagan
                            image=portraits/thursagan.png
                            message= _ "We have allowed an enemy to escape; we have failed."
                        [/message]
                        [endlevel]
                            result=defeat
                        [/endlevel]
                    [/event]
                [/then]
            [/if]
            #the lava is spreading and killing things every turn
            {QUAKE "rumble.ogg"}
            {QUAKE "rumble.ogg"}
            {CHANGE_MAP 1}
            {CHANGE_MAP 2}
            {CHANGE_MAP 3}
            {CHANGE_MAP 4}
            {CHANGE_MAP 5}
            {CHANGE_MAP 6}
            {CHANGE_MAP 7}
            [store_locations]
                [filter]
                    [not]
                        type=Gryphon,Gryphon Rider,Gryphon Master
                    [/not]
                    side=1,2,3,4,5,6
                [/filter]
                x=1-32
                y=1-32
                terrain=Chw,Ql
                variable=lavadead
            [/store_locations]
            {FOREACH lavadead i}
                [kill]
                    x=$lavadead[$i].x
                    y=$lavadead[$i].y
                    animate=yes
                    fire_event=yes
                [/kill]
            {NEXT i}
            [clear_variable]
                name=lavadead
            [/clear_variable]
            #after 7 turns you win
            [if]
                [variable]
                    name=overlayturn
                    numerical_equals=7
                [/variable]
                [then]
                    {QUAKE "rumble.ogg"}
                    {QUAKE "rumble.ogg"}
                    [role]
                        role=dumbelf
                        side=2
                        type=Elvish Marshal,Elvish Avenger,Elvish Champion,Elvish Outrider,Dwarvish Lord,Dwarvish Dragonguard
                    [/role]
                    [message]
                        role=dumbelf
                        message= _ "Aghh!!! The volcano is erupting, and now our exit has been blocked off!!!"
                    [/message]
                    [endlevel]
                        result=continue_no_save
                    [/endlevel]
                [/then]
            [/if]
        [/event]
        #when all the elves die, you win
        [event]
            name=die
            first_time_only=no
            [filter]
                side=2
            [/filter]
            [if]
                [have_unit]
                    side=2
                [/have_unit]
                [then]
                [/then]
                [else]
                    [message]
                        speaker=Rugnur
                        message= _ "We have hidden the sceptre well, but now the volcano is going to erupt and kill us all."
                    [/message]
                    #all the lava flow comes immediately
                    #lava 2
                    [terrain_mask]
                        x,y=1,1
                        mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o2.mask}"
                    [/terrain_mask]
                    [redraw][/redraw]
                    [store_locations]
                        [filter]
                            [not]
                                type=Gryphon,Gryphon Rider,Gryphon Master
                            [/not]
                            side=1,2,3,4,5,6
                        [/filter]
                        x=1-32
                        y=1-32
                        terrain=Chw,Ql
                        variable=lavadead
                    [/store_locations]
                    {FOREACH lavadead i}
                        [kill]
                            x=$lavadead[$i].x
                            y=$lavadead[$i].y
                            animate=yes
                        [/kill]
                    {NEXT i}
                    #lava 4
                    [terrain_mask]
                        x,y=1,1
                        mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o4.mask}"
                    [/terrain_mask]
                    [redraw][/redraw]
                    [store_locations]
                        [filter]
                            [not]
                                type=Gryphon,Gryphon Rider,Gryphon Master
                            [/not]
                            side=1,2,3,4,5,6
                        [/filter]
                        x=1-32
                        y=1-32
                        terrain=Chw,Ql
                        variable=lavadead
                    [/store_locations]
                    {FOREACH lavadead i}
                        [kill]
                            x=$lavadead[$i].x
                            y=$lavadead[$i].y
                            animate=yes
                        [/kill]
                    {NEXT i}
                    #lava 5
                    [terrain_mask]
                        x,y=1,1
                        mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o5.mask}"
                    [/terrain_mask]
                    [redraw][/redraw]
                    [store_locations]
                        [filter]
                            [not]
                                type=Gryphon,Gryphon Rider,Gryphon Master
                            [/not]
                            side=1,2,3,4,5,6
                        [/filter]
                        x=1-32
                        y=1-32
                        terrain=Chw,Ql
                        variable=lavadead
                    [/store_locations]
                    {FOREACH lavadead i}
                        [kill]
                            x=$lavadead[$i].x
                            y=$lavadead[$i].y
                            animate=yes
                        [/kill]
                    {NEXT i}
                    #lava 6
                    [terrain_mask]
                        x,y=1,1
                        mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o6.mask}"
                    [/terrain_mask]
                    [redraw][/redraw]
                    [store_locations]
                        [filter]
                            [not]
                                type=Gryphon,Gryphon Rider,Gryphon Master
                            [/not]
                            side=1,2,3,4,5,6
                        [/filter]
                        x=1-32
                        y=1-32
                        terrain=Chw,Ql
                        variable=lavadead
                    [/store_locations]
                    {FOREACH lavadead i}
                        [kill]
                            x=$lavadead[$i].x
                            y=$lavadead[$i].y
                            animate=yes
                        [/kill]
                    {NEXT i}
                    #lava 7
                    [terrain_mask]
                        x,y=1,1
                        mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o7.mask}"
                    [/terrain_mask]
                    [redraw][/redraw]
                    [store_locations]
                        [filter]
                            [not]
                                type=Gryphon,Gryphon Rider,Gryphon Master
                            [/not]
                            side=1,2,3,4,5,6
                        [/filter]
                        x=1-32
                        y=1-32
                        terrain=Chw,Ql
                        variable=lavadead
                    [/store_locations]
                    {FOREACH lavadead i}
                        [kill]
                            x=$lavadead[$i].x
                            y=$lavadead[$i].y
                            animate=yes
                        [/kill]
                    {NEXT i}
                    #and then you win
                    [endlevel]
                        result=continue_no_save
                    [/endlevel]
                [/else]
            [/if]
        [/event]
        #the objectives, they are a-changin'
        [objectives]
            side=1
            [objective]
                description= _ "Kill all of the elves before one of them escapes from the caves"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Rugnur"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Krawg"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Thursagan"
                condition=lose
            [/objective]
        [/objectives]
    [/event]

    #when you win, Krawg flies out of the mountain
    [event]
        name=victory
        #kill everyone in a sequence that makes it look like the cave is being flooded by lava
        #lava 8
        [terrain_mask]
            x,y=1,1
            mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o8.mask}"
        [/terrain_mask]
        [redraw][/redraw]
        [store_locations]
            [filter]
                [not]
                    type=Gryphon,Gryphon Rider,Gryphon Master
                [/not]
                side=1,2,3,4,5,6
            [/filter]
            x=1-32
            y=1-32
            terrain=Chw,Ql
            variable=lavadead
        [/store_locations]
        {FOREACH lavadead i}
            [kill]
                x=$lavadead[$i].x
                y=$lavadead[$i].y
                animate=yes
            [/kill]
        {NEXT i}
        #lava 9
        [terrain_mask]
            x,y=1,1
            mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_o9.mask}"
        [/terrain_mask]
        [redraw][/redraw]
        [store_locations]
            [filter]
                [not]
                    type=Gryphon,Gryphon Rider,Gryphon Master
                [/not]
                side=1,2,3,4,5,6
            [/filter]
            x=1-32
            y=1-32
            terrain=Chw,Ql
            variable=lavadead
        [/store_locations]
        {FOREACH lavadead i}
            [kill]
                x=$lavadead[$i].x
                y=$lavadead[$i].y
                animate=yes
            [/kill]
        {NEXT i}
        #lava final
        [terrain_mask]
            x,y=1,1
            mask="{@campaigns/Sceptre_of_Fire/maps/9_overlay/9_of.mask}"
        [/terrain_mask]
        [redraw][/redraw]
        [store_locations]
            [filter]
                [not]
                    type=Gryphon,Gryphon Rider,Gryphon Master
                [/not]
                side=1,2,3,4,5,6
            [/filter]
            x=1-32
            y=1-32
            terrain=Chw,Ql
            variable=lavadead
        [/store_locations]
        {FOREACH lavadead i}
            [kill]
                x=$lavadead[$i].x
                y=$lavadead[$i].y
                animate=yes
            [/kill]
        {NEXT i}
        #clear the variable
        [clear_variable]
            name=lavadead
        [/clear_variable]
        #krawg leaves
        [kill]
            [not]
                id=Krawg
            [/not]
            animate=yes
        [/kill]
        [message]
            speaker=Krawg
            # "Hmmm, me leave now!"
            message= _ "Hm... Me le' no'w!"	# wmllint: no spellcheck
        [/message]
        [store_unit]
            [filter]
                id=Krawg
            [/filter]
            variable=krawg
            kill=yes
        [/store_unit]
        {VARIABLE_OP move_x format ($krawg.x|,18)}
        {VARIABLE_OP move_y format ($krawg.y|,23)}
        [move_unit_fake]
            type=$krawg.type
            side=$krawg.side
            x=$move_x
            y=$move_y
        [/move_unit_fake]
        [unstore_unit]
            variable=alanin
        [/unstore_unit]
        [endlevel]
            result=continue_no_save
        [/endlevel]
    [/event]
[/scenario]
