#textdomain wesnoth
[language]
    EASY= _ "Easy"
    NORMAL= _ "Medium"
    HARD= _ "Hard"
    NIGHTMARE= _ "Nightmare"

    lawful_description= _ "Lawful units fight better during the day, and worse at night.

Day: +25% Damage
Night: -25% Damage"
    neutral_description= _ "Neutral units are unaffected by day and night, fighting equally well under both conditions."
    chaotic_description= _ "Chaotic units fight better at night, and worse during the day.

Day: -25% Damage
Night: +25% Damage"

    #naming of terrain features
    bridge_name= _ "$name's Bridge,$name's Crossing"
    road_name= _ "$name's Highway,$name's Pass,Path of $name"
    river_name= _ "$name River,River $name"
    forest_name= _ "$name Forest,$name's Forest"
    lake_name= _ "$name Lake"
    village_name= _ "$name|bury,$name|ham,$name|ton"
    village_name_lake= _ "$name|harbor,$name|port"
    village_name_river= _ "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross"
    village_name_river_bridge= _ "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge"
    village_name_grassland= _ "$name|ham,$name|ton,$name|field"
    village_name_forest= _ "$name|ham,$name|ton,$name|wood,$name Forest"
    village_name_hill= _ "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest"
    village_name_mountain= _ "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff"

    #ranges
    range_melee= _ "melee"
    range_ranged= _ "ranged"

    #damage types (dirty hack to get them in)
    blade=_ "blade"
    pierce=_ "pierce"
    impact=_ "impact"
    fire=_ "fire"
    cold=_ "cold"
    arcane=_ "arcane"
[/language]
