# event-file of second Empire Tutorial - created by Peter Schwanemann, 2007

[global]
packet_version=1

[Diary page 5]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Finally!<br>This island seems to be made for us, it is a present of the Gods to my people and me.<br>Until now, we have only seen a small part of this island, but this part is allready leading sunbeams to my mind, feeling as if we found an unpayable treasure, a land like paradise.<br>On this island, we will start our new life, we will build up an outpost for our exile, which perhaps will become a new, beautiful home to everyone of us."
"</p></rt>""
window_title=_A new islands
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Show forests]
type=unhide_area
state=init
version=2
point=17 10
area=6
player=1

[Goto forests]
type=move_view
state=init
version=1
point_x=17
point_y=10

[Diary page 5.1]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"As Saledus and I walked through these wonderful forests in the north, we felt that our new future had just begun. This land is so peaceful, nice and beautiful, I could stay here until the end of my life.<br>But until that day, a lot of years will hopefully go by. For now, we should concentrate on the present and build a few lumberjacks and a sawmill, to produce some good build-materials.<br>But we shouldn't forget to save this natural bounty. These forests should last forever, so we really should build up a forester too.<br><br>"
_"* Build up three lumberjacks, a forester and a sawmill."
"</p></rt>""
window_title=_The green forests
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Unhide Objective 1 - Woodeconomy]
type=unhide_objective
state=init
version=1
objective=Build Woodeconomy
dounhide=true

[Set Woodeconomy-trigger]
# Will be run, when triggers 'Lumberjack complete',
# 'Forester complete' and 'Sawmill complete' are set.
type=set_null_trigger
state=init
version=1
trigger=Woodeconomy complete
setto=true

[Goto stones]
type=move_view
state=init
version=1
point_x=14
point_y=31

[Diary page 5.2]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Later, I walked down to the rocks in the south and looked for a place where we can build a quarry, to get some hard stone for our bigger buildings.<br>Again I feel like i'm in paradise when I noticed that some marble-like stones where among those rocks. Seems as if we can start a life in luxury in the not so distant future.<br><br>"
_"* Build a quarry to the south of your headquarters."
"</p></rt>""
window_title=_The rocks
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Unhide Objective 2 - Quarry]
type=unhide_objective
state=init
version=1
objective=Build Quarry
dounhide=true

[Disable Building 01]
type=allow_building
state=init
version=1
player=1
building=arena
allow=false

[Disable Building 02]
type=allow_building
state=init
version=1
player=1
building=armoursmith
allow=false

[Disable Building 03]
type=allow_building
state=init
version=1
player=1
building=bakery
allow=false

[Disable Building 04]
type=allow_building
state=init
version=1
player=1
building=barracks
allow=false

[Disable Building 05]
type=allow_building
state=init
version=1
player=1
building=barrier
allow=false

[Disable Building 06]
type=allow_building
state=init
version=1
player=1
building=brewery
allow=false

[Disable Building 07]
type=allow_building
state=init
version=1
player=1
building=burner
allow=false

[Disable Building 08]
type=allow_building
state=init
version=1
player=1
building=carpenter
allow=false

[Disable Building 09]
type=allow_building
state=init
version=1
player=1
building=castle
allow=false

[Disable Building 10]
type=allow_building
state=init
version=1
player=1
building=coalmine
allow=false

[Disable Building 11]
type=allow_building
state=init
version=1
player=1
building=colosseum
allow=false

[Disable Building 12]
type=allow_building
state=init
version=1
player=1
building=deep_coalmine
allow=false

[Disable Building 13]
type=allow_building
state=init
version=1
player=1
building=deep_goldmine
allow=false

[Disable Building 14]
type=allow_building
state=init
version=1
player=1
building=deep_oremine
allow=false

[Disable Building 15]
type=allow_building
state=init
version=1
player=1
building=deep_marblemine
allow=false

[Disable Building 16]
type=allow_building
state=init
version=1
player=1
building=farm
allow=false

[Disable Building 17]
type=allow_building
state=init
version=1
player=1
building=fisher
allow=false

[Disable Building 19]
type=allow_building
state=init
version=1
player=1
building=fortress
allow=false

[Disable Building 20]
type=allow_building
state=init
version=1
player=1
building=goldmine
allow=false

[Disable Building 21]
type=allow_building
state=init
version=1
player=1
building=hunter
allow=false

[Disable Building 22]
type=allow_building
state=init
version=1
player=1
building=inn
allow=false

[Disable Building 24]
type=allow_building
state=init
version=1
player=1
building=marblemine
allow=false

[Disable Building 25]
type=allow_building
state=init
version=1
player=1
building=mill
allow=false

[Disable Building 26]
type=allow_building
state=init
version=1
player=1
building=oremine
allow=false

[Disable Building 27]
type=allow_building
state=init
version=1
player=1
building=outpost
allow=false

[Disable Building 28]
type=allow_building
state=init
version=1
player=1
building=piggery
allow=false

[Disable Building 31]
type=allow_building
state=init
version=1
player=1
building=sentry
allow=false

[Disable Building 32]
type=allow_building
state=init
version=1
player=1
building=sheepfarm
allow=false

[Disable Building 33]
type=allow_building
state=init
version=1
player=1
building=smelting_works
allow=false

[Disable Building 34]
type=allow_building
state=init
version=1
player=1
building=stonemason
allow=false

[Disable Building 35]
type=allow_building
state=init
version=1
player=1
building=tavern
allow=false

[Disable Building 36]
type=allow_building
state=init
version=1
player=1
building=tower
allow=false

[Disable Building 37]
type=allow_building
state=init
version=1
player=1
building=trainingscamp
allow=false

[Disable Building 38]
type=allow_building
state=init
version=1
player=1
building=vintagery
allow=false

[Disable Building 39]
type=allow_building
state=init
version=1
player=1
building=warehouse
allow=false

[Disable Building 40]
type=allow_building
state=init
version=1
player=1
building=weaponsmith
allow=false

[Disable Building 41]
type=allow_building
state=init
version=1
player=1
building=weaving-mill
allow=false

[Disable Building 42]
type=allow_building
state=init
version=1
player=1
building=well
allow=false

[Disable Building 43]
type=allow_building
state=init
version=1
player=1
building=vineyard
allow=false

[Diary page 6]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Wonderful, today our wood economy was completely built up. Now we can be sure to have enough wood for our future building-projects."
"</p></rt>""
window_title=_Wood for the colony
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Diary page 7]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Great, today the building of the quarry was completed. Now we get enough stone for all our future building projects."
"</p></rt>""
window_title=_Stone for the colony
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Show Shipparts]
type=unhide_area
state=init
version=2
point=15 46
area=5
player=1

[Goto Shipparts]
type=move_view
state=init
version=1
point_x=15
point_y=46

[Saledus 1]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus looks unhappy"
"</p><p line-spacing=3 font-size=12><br>"
_"Hey Lutius,<br>I don't want to start a panic, but I found something which gives me a sinking feeling in my stomach and spreads waves of fear in my heart.<br>You might wonder about the cause. Well, I will tell you:<br>As I walked down to the southern strands of this island I found some parts of another ship. I don't know whether these parts are everything left of that ship, but in any case these parts don't seem to be old. Perhaps the owners of that ship came in the same storm which brought us to Malac' Mor and were also brought to this island.<br>However, I beg you to be cautious and to build some barracks or sentrys around our colony.<br><br>"
_"* Build some barracks and sentrys around the colony."
"</p></rt>""
window_title=_Dangerous shipparts
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Unhide Objective 3 - military-buildings]
type=unhide_objective
state=init
version=1
objective=Build military buildings
dounhide=true

[Enable Barracks]
type=allow_building
state=init
version=1
player=1
building=barracks
allow=true

[Enable Sentry]
type=allow_building
state=init
version=1
player=1
building=sentry
allow=true

[Set military buildings trigger]
# Will be run, when trigger 'Barracks complete',
# or 'Sentry complete' is set.
type=set_null_trigger
state=init
version=1
trigger=Military buildings complete
setto=true

[Show Marblemountains]
type=unhide_area
state=init
version=2
point=35 19
area=5
player=1

[Goto Marblemountains]
type=move_view
state=init
version=1
point_x=35
point_y=19

[Saledus 2]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus smiles"
"</p><p line-spacing=3 font-size=12><br>"
_"Hey Lutius,<br>I've got good news for you: As I walked to the east, I found a bigger mountain. I am not absolutely sure, a geologist should check if I am right, but I believe we could mine marble from some places on the mountain. It would be absolutely great. Perhaps you were right, when you said that this island is like paradise.<br>Let's expand to that mountain and start mining marble.<br><br>"
_"* Expand to the east, to start mining marble on the mountain."
"</p></rt>""
window_title=_Marble on the mountain
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Unhide Objective 4 - marblemine]
type=unhide_objective
state=init
version=1
objective=Build Marblemine
dounhide=true

[Enable Marblemine]
type=allow_building
state=init
version=1
player=1
building=marblemine
allow=true

[Enable Deep Marblemine]
type=allow_building
state=init
version=1
player=1
building=deep_marblemine
allow=true

[Show Ironmountains]
type=unhide_area
state=init
version=2
point=38 37
area=6
player=1

[Show Coalmountains]
type=unhide_area
state=init
version=2
point=49 22
area=6
player=1

[Goto Mountains middle]
type=move_view
state=init
version=1
point_x=42
point_y=27

[Saledus 3]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus smiles"
"</p><p line-spacing=3 font-size=12><br>"
_"By the Gods, that's great, that's an unbelievable present. There are two more mountains and it seems as if one has a large amount of coal and the other an amount of iron. Now we can start living like in Fremil. We should directly start to build mines, burners, smelting works, carpenter's shops and smithworks. But for all these bigger buildings we need better and more beautyful building-materials. Let's build a stonemason, who cuts columns, out of our marble, for us. <br><br>"
_"* Build up a complete Mining and production infrastructure(Coalmine, Oremine, Carpenter, Weaponsmith, Armoursmith, Smelter, Burner) and a Stonemason."
"</p></rt>""
window_title=_Further mountains
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Unhide Objective 5 - mining]
type=unhide_objective
state=init
version=1
objective=Build Mining infrastructure
dounhide=true

[Enable Coalmine]
type=allow_building
state=init
version=1
player=1
building=coalmine
allow=true

[Enable Deep Coalmine]
type=allow_building
state=init
version=1
player=1
building=deep_coalmine
allow=true

[Enable Oremine]
type=allow_building
state=init
version=1
player=1
building=oremine
allow=true

[Enable Deep Oremine]
type=allow_building
state=init
version=1
player=1
building=deep_oremine
allow=true

[Enable Stonemason]
type=allow_building
state=init
version=1
player=1
building=stonemason
allow=true

[Enable Carpenter]
type=allow_building
state=init
version=1
player=1
building=carpenter
allow=true

[Enable Armoursmith]
type=allow_building
state=init
version=1
player=1
building=armoursmith
allow=true

[Enable Weaponsmith]
type=allow_building
state=init
version=1
player=1
building=weaponsmith
allow=true

[Enable Smelter]
type=allow_building
state=init
version=1
player=1
building=smelting_works
allow=true

[Enable Burner]
type=allow_building
state=init
version=1
player=1
building=burner
allow=true

[Set Mining infrastructure-trigger]
# Will be run, when all needed buildings are build up.
type=set_null_trigger
state=init
version=1
trigger=Mining infrastructure complete
setto=true

[Amalea 1]
type=message_box
state=init
version=1
text=_""<rt image=map:Amalea.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=AF7511>"
_"Amalea comes in..."
"</p><p line-spacing=3 font-size=12><br>"
_"Hi Lutius,<br>I hope you forgive my criticism, but it seems to me as if you forgot something. It's nice, and of course a good idea, to build up mines, which will give us a more luxury life, but the people working in the mines are unhappy with the current situation, they have to do hard work and have no time for making their own food.<br>What do you think about helping them out? Let's build up a tavern, which can produce some nice food for our miners, and a brewery and a vineyard, which can produce some good drinks.<br>Of course this will mean we need more resources for this food. I suggest you build a fisher, a farm, a mill and a baker. A hunter, a piggery, a vineyard and a well would also be needed.<br>Don't understand me wrong, but the miners need good food and drinks to have enough power for their hard work."
"</p></rt>""
window_title=_Food for the miners
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Enable Well]
type=allow_building
state=init
version=1
player=1
building=well
allow=true

[Enable Farm]
type=allow_building
state=init
version=1
player=1
building=farm
allow=true

[Enable Brewery]
type=allow_building
state=init
version=1
player=1
building=brewery
allow=true

[Enable Vineyard]
type=allow_building
state=init
version=1
player=1
building=vineyard
allow=true

[Enable Vintagery]
type=allow_building
state=init
version=1
player=1
building=vintagery
allow=true

[Enable Mill]
type=allow_building
state=init
version=1
player=1
building=mill
allow=true

[Enable Bakery]
type=allow_building
state=init
version=1
player=1
building=bakery
allow=true

[Enable Hunter]
type=allow_building
state=init
version=1
player=1
building=hunter
allow=true

[Enable Piggery]
type=allow_building
state=init
version=1
player=1
building=piggery
allow=true

[Enable Tavern]
type=allow_building
state=init
version=1
player=1
building=tavern
allow=true

[Enable Inn]
type=allow_building
state=init
version=1
player=1
building=inn
allow=true

[Enable Fisher]
type=allow_building
state=init
version=1
player=1
building=fisher
allow=true

[Show Barbarians 1]
type=unhide_area
state=init
version=2
point=60 61
area=6
player=1

[Show Barbarians 2]
type=unhide_area
state=init
version=2
point=60 48
area=6
player=1

[Goto Barbarians]
type=move_view
state=init
version=1
point_x=59
point_y=55

[Diary page 8]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"By the Gods!<br>This is absolutely awful. It seems as if we stand close to a test AND it seems as if Saledus was right with his fear concerning the shipwreck.<br>Today as I walked down to the eastern strands, I suddenly got a shock. There was one of those hated, evil, barbarian tribes with whom we had so many problems before.<br>First I was a bit naive and hoped that they are peaceful, but as soon as one of them saw me they ran towards me and started attacking me with their throwing-spears. Thanks to the Gods that I was able to hide myself and could silently go back to our colony.<br>Anyway, we MUST build up bigger military buildings, as soon as possible.<br><br>"
_"* Build up bigger military buildings, like an outpost, a barrier or a tower, on the eastern frontier."
"</p></rt>""
window_title=_The Barbarians
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Unhide Objective 6 - bigger military buildings]
type=unhide_objective
state=init
version=1
objective=Build bigger military buildings
dounhide=true

[Enable Outpost]
type=allow_building
state=init
version=1
player=1
building=outpost
allow=true

[Enable Barrier]
type=allow_building
state=init
version=1
player=1
building=barrier
allow=true

[Enable Tower]
type=allow_building
state=init
version=1
player=1
building=tower
allow=true

[Set Bigger military building-trigger]
# Will be run, when a bigger military building is build up.
type=set_null_trigger
state=init
version=1
trigger=Bigger military building complete
setto=true

[Diary page 9]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"That's good. The first large military building is built up and the mining infrastructure is getting better and better. Now we should think of preparing ourselves for a bigger fight.<br>As soon as we have enough soldiers we should attack and remove the barbarians. And than, when this island is ours again, I will build up a big fortress at the place where the barbarian headquarters stands now, to avoid new settlements of these barbarian bastards.<br><br>"
_"* As soon as you have enough soldiers, attack and completely remove the barbarian buildings.<br>* Finally build up a fortress on the island-tounge (near the place, the barbarian headquarters stood before), to avoid new settlements of other tribes in that region."
"</p></rt>""
window_title=_Command for Attack
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Enable Fortress]
type=allow_building
state=init
version=1
player=1
building=fortress
allow=true

[Unhide Objective 7 - Attack]
type=unhide_objective
state=init
version=1
objective=Remove the barbarians
dounhide=true

[Diary page 10]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Today makes me proud. We fought for our new home and rose victorious.<br>There are still a few barbarians hiding on our island, but I am sure that we will find them soon. Every barbarian, who doesn't attack us, will be put in a boat with the other peaceful ones and will be sent back to their country.<br><br>----------------------VICTORY!-----------------------"
"</p></rt>""
window_title=_Victory
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[7 days later]
type=message_box
state=init
version=1
text=_""<rt><p line-spacing=3 font-size=12>"
_"7 days later..."
"</p></rt>""
window_title=_As time is running by
is_modal=true
number_of_buttons=1
width=200
height=150
posx=-1
posy=-1
button_00_name=_Continue
button_00_has_trigger=false

[Diary page 11]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Today a pigeon landed on our island. It brought a message which is filling me with dark thoughts, fears and horror.<br>The message was adressed to me, begging me to come back to Fremil.<br>It says that the Empire is at war with the Barbarians. They were attacked from the north, from the tribe I wanted to attack before going in exile.<br>For me, it is clear what I have to do...<br><br>You have completed this mission. You may continue playing if you wish, otherwise move on to the next mission."
"</p></rt>""
window_title=_A Message
is_modal=true
number_of_buttons=1
width=450
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

#Optional (not needed for winning)
[Amalea 2]
type=message_box
state=init
version=1
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_"Amalea smiles"
"</p><p line-spacing=3 font-size=12><br>"
_"Hey my friend,<br>just visited our new tavern 'At the palms'. The beer, they have got, is really tasty, you really should take a drink there, too.<br>Nice to see, that we get a warmer and more familiar environment on our island. <br>Thank you Lutius."
"</p></rt>""
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