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#ifndef __TORPEDO__H__
#define __TORPEDO__H__

#include "pixmapitem.h"

class Torpedo : public PixmapItem
{
Q_OBJECT
public:
    Torpedo();
    void launch();
    void setCurrentSpeed(int speed);
    void destroy();

signals:
    void torpedoExploded();
    void torpedoExecutionFinished();

private slots:
    void onAnimationLaunchValueChanged(const QVariant &);

private:
    int currentSpeed;
};

#endif //__TORPEDO__H__
