AFTERNOONSTALKER(6)

NAME
afternoonstalker - a clone of the Intellivision game Night Stalker

SYNOPSIS
afternoonstalker

DESCRIPTION

afternoonstalker is a clone of the Intellivision game Night Stalker. You are in a two-dimensional maze in which you are attacked by robots that shoot at you and that you must shoot down. You must pick up a gun somewhere in the maze in order to have a few bullets to shoot. Avoid the spiders and the bats, which can paralyze you long enough for a robot to come and shoot you. The bunker in the center is your only protection.

Use the arrow keys to move and the Ctrl key to shoot in the direction you last walked. You can also shoot in a fixed direction with the H (left), J (down), K (up) and L (right) keys (this is the same convention as in vi). Use the P key to pause the game, and to resume it afterwards. The Escape key quits the program.

OPTIONS

--help
    display a help page and exit

--version
    display version information and exit

--ms-per-frame=N
    N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second.

--no-sound
    Disable the sound effects, which are enabled by default.

--full-screen
    Attempt to use the full screen mode. The default is to display the game in an ordinary window.

--only-blue
    Play in a practice mode where only blue robots are sent out.

--set-file=F
    Use file F as the set description file. By default, level1.set is used. This file must be in the game's data directory, which is typically /usr/share/afternoonstalker.

LICENSE
This program is free software; you may redistribute it under the terms of the GNU General Public License. This program has absolutely no warranty.

AUTHOR
Pierre Sarrazin

FILES
This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org).

See the Afternoon Stalker Home Page: http://sarrazip.com/dev/afternoonstalker.html

BUGS
High scores are not remembered.

No attempt was made to emulate the exact behavior of the enemies in the original game. The bats do not sleep.

The game may be either too easy or too difficult. You choose.