Irrlicht Engine: ITerrainSceneNode.h File Reference

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# ITerrainSceneNode.h File Reference

`#include "ETerrainElements.h"`
`#include "ISceneNode.h"`
`#include "IDynamicMeshBuffer.h"`
`#include "irrArray.h"`

Go to the source code of this file.

## Classes
class | irr::scene::ITerrainSceneNode
| A scene node for displaying terrain using the geo mip map algorithm. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::io

| This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)