<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 59" el:subtitle="esprit 59" el:id="ss_esp59"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 1.5,1.5)
fill_floor("fl-abyss_fake", 0,0, levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-invisible", i-1,line)
      elseif c =="b" then
         set_stone("st-actorimpulse_invisible",i-1,line)
      elseif c =="m" then
         set_stone("st-rock3_move",i-1,line)
         document(i-1,line,"text1")
      elseif c =="c" then
         set_item("it-crack0", i-1,line)
      elseif c=="O" then                                                               
     oxyd(i-1,line) 
        end
    end  
end
--               01234567890123456789
renderLine(00 , "########b###########")
renderLine(01 , "#    #     O   c  O#")
renderLine(02 , "#  c #c            #")
renderLine(03 , "#    b  bm##b###b c#")
renderLine(04 , "#c   b    # c    c b")  
renderLine(05 , "##b  #    #        #")
renderLine(06 , "#  c #    #bbbb    #")
renderLine(07 , "b    #O            #")
renderLine(08 , "#   b#####b   b#b  #")
renderLine(09 , "#  c   c    c #    #")
renderLine(10 , "#    b    c   b c  #")
renderLine(11 , "#O   #O       #   O#")
renderLine(12 , "##########b#########") 
--               01234567890123456789
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Watch out!!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
