get_y_rotate_matrix(3)          Allegro manual          get_y_rotate_matrix(3)



NAME
       get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation
       matrices. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_y_rotate_matrix(MATRIX *m, fixed r);

       void get_y_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION
       Construct Y axis rotation matrices, storing them in m. When applied to
       a point, these matrices will rotate it about the Y axis by the
       specified angle (given in binary, 256 degrees to a circle format).


SEE ALSO
       apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3),
       get_z_rotate_matrix(3)



Allegro                          version 4.2.3          get_y_rotate_matrix(3)
