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# irr::scene::ICameraSceneNode Member List

This is the complete list of members for irr::scene::ICameraSceneNode, including all inherited members.

AbsoluteTransformation | irr::scene::ISceneNode | `[protected]`
addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | `[inline, virtual]`
addChild(ISceneNode *child) | irr::scene::ISceneNode | `[inline, virtual]`
Animators | irr::scene::ISceneNode | `[protected]`
AutomaticCullingState | irr::scene::ISceneNode | `[protected]`
bindTargetAndRotation(bool bound)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
Children | irr::scene::ISceneNode | `[protected]`
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | irr::scene::ISceneNode | `[inline, virtual]`
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | `[inline, protected]`
DebugDataVisible | irr::scene::ISceneNode | `[protected]`
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode | `[inline, virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getAbsolutePosition() const | irr::scene::ISceneNode | `[inline, virtual]`
getAbsoluteTransformation() const | irr::scene::ISceneNode | `[inline, virtual]`
getAnimators() const | irr::scene::ISceneNode | `[inline]`
getAspectRatio() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getAutomaticCulling() const | irr::scene::ISceneNode | `[inline]`
getBoundingBox() const =0 | irr::scene::ISceneNode | `[pure virtual]`
getChildren() const | irr::scene::ISceneNode | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getFarValue() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getFOV() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getID() const | irr::scene::ISceneNode | `[inline, virtual]`
getMaterial(u32 num) | irr::scene::ISceneNode | `[inline, virtual]`
getMaterialCount() const | irr::scene::ISceneNode | `[inline, virtual]`
getName() const | irr::scene::ISceneNode | `[inline, virtual]`
getNearValue() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getParent() const | irr::scene::ISceneNode | `[inline]`
getPosition() const | irr::scene::ISceneNode | `[inline, virtual]`
getProjectionMatrix() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getRelativeTransformation() const | irr::scene::ISceneNode | `[inline, virtual]`
getRotation() const | irr::scene::ISceneNode | `[inline, virtual]`
getScale() const | irr::scene::ISceneNode | `[inline, virtual]`
getSceneManager(void) const | irr::scene::ISceneNode | `[inline, virtual]`
getTarget() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getTargetAndRotationBinding(void) const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getTransformedBoundingBox() const | irr::scene::ISceneNode | `[inline, virtual]`
getTriangleSelector() const | irr::scene::ISceneNode | `[inline, virtual]`
getType() const | irr::scene::ISceneNode | `[inline, virtual]`
getUpVector() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getViewFrustum() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getViewMatrix() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
getViewMatrixAffector() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
ICameraSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ICameraSceneNode | `[inline]`
ID | irr::scene::ISceneNode | `[protected]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | `[inline]`
isDebugDataVisible() const | irr::scene::ISceneNode | `[inline]`
isDebugObject() const | irr::scene::ISceneNode | `[inline]`
IsDebugObject | irr::scene::ISceneNode | `[protected]`
isInputReceiverEnabled() const =0 | irr::scene::ICameraSceneNode | `[pure virtual]`
IsOrthogonal | irr::scene::ICameraSceneNode | `[protected]`
isOrthogonal() const | irr::scene::ICameraSceneNode | `[inline, virtual]`
isTrulyVisible() const | irr::scene::ISceneNode | `[inline, virtual]`
IsVisible | irr::scene::ISceneNode | `[protected]`
isVisible() const | irr::scene::ISceneNode | `[inline, virtual]`
Name | irr::scene::ISceneNode | `[protected]`
OnAnimate(u32 timeMs) | irr::scene::ISceneNode | `[inline, virtual]`
OnEvent(const SEvent &event)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
OnRegisterSceneNode() | irr::scene::ISceneNode | `[inline, virtual]`
Parent | irr::scene::ISceneNode | `[protected]`
RelativeRotation | irr::scene::ISceneNode | `[protected]`
RelativeScale | irr::scene::ISceneNode | `[protected]`
RelativeTranslation | irr::scene::ISceneNode | `[protected]`
remove() | irr::scene::ISceneNode | `[inline, virtual]`
removeAll() | irr::scene::ISceneNode | `[inline, virtual]`
removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | `[inline, virtual]`
removeAnimators() | irr::scene::ISceneNode | `[inline, virtual]`
removeChild(ISceneNode *child) | irr::scene::ISceneNode | `[inline, virtual]`
render()=0 | irr::scene::ISceneNode | `[pure virtual]`
SceneManager | irr::scene::ISceneNode | `[protected]`
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode | `[inline, virtual]`
setAspectRatio(f32 aspect)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setAutomaticCulling(E_CULLING_TYPE state) | irr::scene::ISceneNode | `[inline]`
setDebugDataVisible(s32 state) | irr::scene::ISceneNode | `[inline, virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setFarValue(f32 zf)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setFOV(f32 fovy)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setID(s32 id) | irr::scene::ISceneNode | `[inline, virtual]`
setInputReceiverEnabled(bool enabled)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | `[inline]`
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | `[inline]`
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | `[inline]`
setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | `[inline]`
setName(const c8 *name) | irr::scene::ISceneNode | `[inline, virtual]`
setName(const core::stringc &name) | irr::scene::ISceneNode | `[inline, virtual]`
setNearValue(f32 zn)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setParent(ISceneNode *newParent) | irr::scene::ISceneNode | `[inline, virtual]`
setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | `[inline, virtual]`
setProjectionMatrix(const core::matrix4 &projection, bool isOrthogonal=false)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setRotation(const core::vector3df &rotation)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setScale(const core::vector3df &scale) | irr::scene::ISceneNode | `[inline, virtual]`
setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | `[inline, protected]`
setTarget(const core::vector3df &pos)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | `[inline, virtual]`
setUpVector(const core::vector3df &pos)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setViewMatrixAffector(const core::matrix4 &affector)=0 | irr::scene::ICameraSceneNode | `[pure virtual]`
setVisible(bool isVisible) | irr::scene::ISceneNode | `[inline, virtual]`
TriangleSelector | irr::scene::ISceneNode | `[protected]`
updateAbsolutePosition() | irr::scene::ISceneNode | `[inline, virtual]`
~IEventReceiver() | irr::IEventReceiver | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`
~ISceneNode() | irr::scene::ISceneNode | `[inline, virtual]`

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)