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# irr::scene::IMeshManipulator Member List

This is the complete list of members for irr::scene::IMeshManipulator, including all inherited members.

apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | `[inline]`
apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | `[inline]`
apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | irr::scene::IMeshManipulator | `[inline, protected]`
createAnimatedMesh(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
createMeshCopy(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
createMeshUniquePrimitives(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
createMeshWith1TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
createMeshWith2TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
flipSurfaces(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getPolyCount(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
getPolyCount(IAnimatedMesh *mesh) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
makePlanarTextureMapping(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
makePlanarTextureMapping(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | `[pure virtual]`
scale(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | `[inline]`
scale(IMeshBuffer *buffer, const core::vector3df &factor) const | irr::scene::IMeshManipulator | `[inline]`
scaleMesh(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | `[inline]`
scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | `[inline]`
scaleTCoords(scene::IMeshBuffer *buffer, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | `[inline]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setVertexColorAlpha(IMesh *mesh, s32 alpha) const | irr::scene::IMeshManipulator | `[inline]`
setVertexColors(IMesh *mesh, video::SColor color) const | irr::scene::IMeshManipulator | `[inline]`
transform(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | `[inline]`
transform(IMeshBuffer *buffer, const core::matrix4 &m) const | irr::scene::IMeshManipulator | `[inline]`
transformMesh(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)