Irrlicht Engine: SParticle.h File Reference

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# SParticle.h File Reference

`#include "vector3d.h"`
`#include "dimension2d.h"`
`#include "SColor.h"`

Go to the source code of this file.

## Classes
struct | irr::scene::SParticle
| Struct for holding particle data. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)