Irrlicht Engine: IBillboardSceneNode.h Source File

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# IBillboardSceneNode.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
    00006 #define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
    00007
    00008 #include "ISceneNode.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016
    00020 class IBillboardSceneNode : public ISceneNode
    00021 {
    00022 public:
    00023
    00025         IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
    00026                 const core::vector3df& position = core::vector3df(0,0,0))
    00027                 : ISceneNode(parent, mgr, id, position) {}
    00028
    00030         virtual void setSize(const core::dimension2d<f32>& size) = 0;
    00031
    00033         virtual const core::dimension2d<f32>& getSize() const = 0;
    00034
    00036
    00037         virtual void setColor(const video::SColor & overallColor) = 0;
    00038
    00040
    00042         virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
    00043
    00045
    00047         virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
    00048 };
    00049
    00050 } // end namespace scene
    00051 } // end namespace irr
    00052
    00053
    00054 #endif
    00055

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