## class Fl_Input_Choice

### Class Hierarchy

    Fl_Group
       |
       +----Fl_Input_Choice
               |
               +----Fl_Input
                    Fl_Menu_Button

### Include Files

    #include <FL/Fl_Input_Choice.H>

Plastic and normal Fl::scheme()s.

### Description

A combination of the input widget and a menu button. The user can either type into the input area, or use the menu button chooser on the right, which loads the input area with predefined text. Normally it is drawn with an inset box and a white background.

The application can directly access both the input and menu widgets directly, using the menubutton() and input() accessor methods.

### Methods

Fl_Input_Choice ~Fl_Input_Choice add clear input menu menubutton value

#### Fl_Input_Choice::Fl_Input_Choice(int x, int y, int w, int h, const char *label = 0)

Creates a new `Fl_Input_Choice` widget using the given position, size, and label string.

#### virtual Fl_Input_Choice::~Fl_Input_Choice()

Destroys the widget and any value associated with it.

#### void Fl_Input_Choice::add(const char *s)

Adds an item to the menu.

#### void Fl_Input_Choice::clear()

Removes all items from the menu.

#### Fl_Input *Fl_Input_Choice::input()

Returns a reference to the internal `Fl_Input` widget.

#### void Fl_Input_Choice::menu(const Fl_Menu_Item *m)
const Fl_Menu_Item *menu()

Gets or sets the `Fl_Menu_Item` array used for the menu.

#### Fl_Menu_Button *Fl_Input_Choice::menubutton()

Returns a reference to the internal `Fl_Menu_Button` widget.

#### void Fl_Input_Choice::value(const char *s)
void Fl_Input_Choice::value(int v)
const char *Fl_Input_Choice::value() const

Sets or returns the input widget's current contents. The second form sets the contents using the index into the menu which you can set as an integer. Setting the value effectively 'chooses' this menu item, and sets it as the new input text, deleting the previous text.