Qt 4.8: levelone.cpp Example File (demos/mobile/quickhit/plugins/LevelOne/levelone.cpp)

Qt Reference Documentation

# levelone.cpp Example File

demos/mobile/quickhit/plugins/LevelOne/levelone.cpp

     /****************************************************************************
     **
     ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
     ** All rights reserved.
     ** Contact: Nokia Corporation (qt-info@nokia.com)
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
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     **     the names of its contributors may be used to endorse or promote
     **     products derived from this software without specific prior written
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     #include "levelone.h"
     #include <QtCore/qplugin.h>

     LevelOne::LevelOne()
     {
     }

     LevelOne::~LevelOne()
     {
     }

     QString LevelOne::pathPrefix()
     {
         /*
     QDir::rootPath()
     For Unix operating systems this returns "/".
     For Windows file systems this normally returns "c:/".
     On Symbian this typically returns "c:/data",
     */

     #ifdef Q_WS_MAEMO_5
         return "/home/user/.";
     #elif defined Q_OS_WIN32
         return QDir::rootPath();
     #else
         //return QDir::rootPath()+"/";
         return "c:/System/";
     #endif
     }

     QStringList LevelOne::levelSounds()
     {
         QStringList list;

         // NOTE: Mandatory sounds/indexs for the all levels
         // 0 = Enemy explode
         list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/rocket_explosion.wav");
         // 1 = You explode
         list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/crash.wav");
         // 2 = Missile fires
         list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/rocket_explosion.wav");
         // 3 = Emeny Missile fires
         list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/rocket.wav");

         // Additional sounds
         // Level starts
         list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/levelonestart.wav");

         return list;
     }

     QVariant LevelOne::getData(QVariant key)
     {
         QVariant ret;
         switch (key.toInt()) {
         case 1: {
                 // Any data what you need for this key
                 // Set your data into QVariant (ret)
                 break;
             }
         default: {
                 break;
             }
         }
         return ret;
     }

     QVariant LevelOne::graphSize(QVariant pathToGraph)
     {
         QVariant ret;
         m_imageReader.setFileName(pathToGraph.toString());
         QSize imageSize = m_imageReader.size();
         ret.setValue(imageSize);
         return ret;
     }

     // This Qt macro exports the plugin class LevelOne with the name levelplugins.
     // There should be exactly one occurrence of this LevelOne macro in a Qt plugin's source code.
     Q_EXPORT_PLUGIN2(levelplugins, LevelOne);