Qt 4.8: QScreen Class Reference

Qt Reference Documentation

# QScreen Class Reference

The QScreen class is a base class for screen drivers in Qt for Embedded Linux. More...

     #include <QScreen>

Inherited by: QProxyScreen.

- List of all members, including inherited members
- Qt 3 support members

## Public Types

enum | ClassId { LinuxFBClass, TransformedClass, VNCClass, MultiClass, ..., CustomClass }
enum | PixelType { NormalPixel, BGRPixel }

## Public Functions

| QScreen ( int display_id, ClassId classId )
| QScreen ( int displayId )
virtual | ~QScreen ()
virtual int | alloc ( unsigned int red, unsigned int green, unsigned int blue )
uchar * | base () const
virtual void | blank ( bool on )
virtual void | blit ( const QImage & image, const QPoint & topLeft, const QRegion & region )
ClassId | classId () const
QRgb * | clut ()
int | colorCount ()
virtual bool | connect ( const QString & displaySpec ) = 0
virtual QWSWindowSurface * | createSurface ( const QString & key ) const
virtual QWSWindowSurface * | createSurface ( QWidget * widget ) const
int | depth () const
int | deviceHeight () const
int | deviceWidth () const
virtual void | disconnect () = 0
virtual void | exposeRegion ( QRegion region, int windowIndex )
int | height () const
virtual bool | initDevice () = 0
virtual bool | isInterlaced () const
virtual bool | isTransformed () const
int | linestep () const
virtual QSize | mapFromDevice ( const QSize & size ) const
virtual QPoint | mapFromDevice ( const QPoint & point, const QSize & screenSize ) const
virtual QRect | mapFromDevice ( const QRect & rectangle, const QSize & screenSize ) const
virtual QImage | mapFromDevice ( const QImage & image ) const
virtual QRegion | mapFromDevice ( const QRegion & region, const QSize & screenSize ) const
virtual QSize | mapToDevice ( const QSize & size ) const
virtual QPoint | mapToDevice ( const QPoint & point, const QSize & screenSize ) const
virtual QRect | mapToDevice ( const QRect & rectangle, const QSize & screenSize ) const
virtual QImage | mapToDevice ( const QImage & image ) const
virtual QRegion | mapToDevice ( const QRegion & region, const QSize & screenSize ) const
QPoint | offset () const
virtual bool | onCard ( const unsigned char * buffer ) const
virtual bool | onCard ( const unsigned char * buffer, ulong & offset ) const
int | physicalHeight () const
int | physicalWidth () const
QImage::Format | pixelFormat () const
PixelType | pixelType () const
virtual int | pixmapDepth () const
virtual int | pixmapLinestepAlignment ()
virtual int | pixmapOffsetAlignment ()
virtual QRegion | region () const
virtual void | restore ()
virtual void | save ()
int | screenSize () const
virtual void | setDirty ( const QRect & rectangle )
virtual void | setMode ( int width, int height, int depth ) = 0
virtual void | shutdownDevice ()
virtual void | solidFill ( const QColor & color, const QRegion & region )
int | subScreenIndexAt ( const QPoint & position ) const
virtual QList<QScreen *> | subScreens () const
virtual bool | supportsDepth ( int depth ) const
int | totalSize () const
virtual int | transformOrientation () const
int | width () const

## Static Public Members

QScreen * | instance ()

## Protected Functions

void | setPixelFormat ( QImage::Format format )

## Protected Variables

int | d
uchar * | data
int | dh
int | dw
bool | grayscale
int | h
int | lstep
int | mapsize
int | physHeight
int | physWidth
PixelType | pixeltype
QRgb | screenclut[256]
int | screencols
int | size
int | w

## Related Non-Members

void | setTransformation ( int transformation, int screenNo = -1 )

## Detailed Description

The QScreen class is a base class for screen drivers in Qt for Embedded Linux.

Note that this class is only available in Qt for Embedded Linux.

Qt for Embedded Linux provides ready-made drivers for several screen protocols, see the display management documentation for details. Custom screen drivers can be implemented by subclassing the QScreen class and creating a screen driver plugin (derived from QScreenDriverPlugin). The default implementation of the QScreenDriverFactory class will automatically detect the plugin, and load the driver into the server application at run-time using Qt's plugin system.

When rendering, the default behavior is for each client to render its widgets as well as its decorations into memory, while the server copies the memory content to the device's framebuffer using the screen driver. See the Qt for Embedded Linux Architecture overview for details (note that it is possible for the clients to manipulate and control the underlying hardware directly as well).

Starting with Qt 4.2, it is also possible to add an accelerated graphics driver to take advantage of available hardware resources. See the Adding an Accelerated Graphics Driver to Qt for Embedded Linux documentation for details.

### Framebuffer Management

When a Qt for Embedded Linux application starts running, it calls the screen driver's connect() function to map the framebuffer and the accelerated drivers that the graphics card control registers. The connect() function should then read out the parameters of the framebuffer and use them as required to set this class's protected variables.

The initDevice() function can be reimplemented to initialize the graphics card. Note, however, that connect() is called before the initDevice() function, so, for some hardware configurations, some of the initialization that would normally be done in the initDevice() function might have to be done in the connect() function.

Likewise, just before a Qt for Embedded Linux application exits, it calls the screen driver's disconnect() function. The server application will in addition call the shutdownDevice() function before it calls disconnect(). Note that the default implementation of the shutdownDevice() function only hides the mouse cursor.

QScreen also provides the save() and restore() functions, making it possible to save and restore the state of the graphics card. Note that the default implementations do nothing. Hardware screen drivers should reimplement these functions to save (and restore) its registers, enabling switching between virtual consoles.

In addition, you can use the base() function to retrieve a pointer to the beginning of the framebuffer, and the region() function to retrieve the framebuffer's region. Use the onCard() function to determine whether the framebuffer is within the graphics card's memory, and the totalSize() function to determine the size of the available graphics card memory (including the screen). Finally, you can use the offset() function to retrieve the offset between the framebuffer's coordinates and the application's coordinate system.

### Palette Management

QScreen provides several functions to retrieve information about the color palette: The clut() function returns a pointer to the color lookup table (i.e. its color palette). Use the colorCount() function to determine the number of entries in this table, and the alloc() function to retrieve the palette index of the color that is the closest match to a given RGB value.

To determine if the screen driver supports a given color depth, use the supportsDepth() function that returns true of the specified depth is supported.

### Drawing on Screen

When a screen update is required, the Qt for Embedded Linux server runs through all the top-level windows that intersect with the region that is about to be updated, and ensures that the associated clients have updated their memory buffer. Then the server calls the exposeRegion() function that composes the window surfaces and copies the content of memory to screen by calling the blit() and solidFill() functions.

The blit() function copies a given region in a given image to a specified point using device coordinates, while the solidFill() function fills the given region of the screen with the specified color. Note that normally there is no need to call either of these functions explicitly.

In addition, QScreen provides the blank() function that can be reimplemented to prevent any contents from being displayed on the screen, and the setDirty() function that can be reimplemented to indicate that a given rectangle of the screen has been altered. Note that the default implementations of these functions do nothing.

Reimplement the mapFromDevice() and mapToDevice() functions to map objects from the framebuffer coordinate system to the coordinate space used by the application, and vice versa. Be aware that the default implementations simply return the given objects as they are.

### Properties

Property | Functions
--- | ---
Size | The size of the screen can be retrieved using the screenSize() function. The size is returned in bytes. The framebuffer's logical width and height can be retrieved using width() and height(), respectively. These functions return values are given in pixels. Alternatively, the physicalWidth() and physicalHeight() function returns the same metrics in millimeters. QScreen also provides the deviceWidth() and deviceHeight() functions returning the physical width and height of the device in pixels. Note that the latter metrics can differ from the ones used if the display is centered within the framebuffer.
Resolution | Reimplement the setMode() function to be able to set the framebuffer to a new resolution (width and height) and bit depth. The current depth of the framebuffer can be always be retrieved using the depth() function. Use the pixmapDepth() function to obtain the preferred depth for pixmaps.
Pixmap Alignment | Use the pixmapOffsetAlignment() function to retrieve the value to which the start address of pixmaps held in the graphics card's memory, should be aligned. Use the pixmapLinestepAlignment() to retrieve the value to which the individual scanlines of pixmaps should be aligned.
Image Display | The isInterlaced() function tells whether the screen is displaying images progressively, and the isTransformed() function whether it is rotated. The transformOrientation() function can be reimplemented to return the current rotation.
Scanlines | Use the linestep() function to retrieve the length of each scanline of the framebuffer.
Pixel Type | The pixelType() function returns the screen's pixel storage format as described by the PixelType enum.

### Subclassing and Initial Values

You need to set the following members when implementing a subclass of QScreen:

Member | Initial Value
--- | ---
data | A pointer to the framebuffer if possible; 0 otherwise.
lstep | The number of bytes between each scanline in the framebuffer.
w | The logical screen width in pixels.
h | The logical screen height in pixels.
dw | The real screen width in pixels.
dh | The real screen height in pixels.
d | The number of bits per pixel.
physWidth | The screen width in millimeters.
physHeight | The screen height in millimeters.

The logical screen values are the same as the real screen values unless the screen is transformed in some way; e.g., rotated.

See also the Accelerated Graphics Driver Example for an example that shows how to initialize these values.

See also QScreenDriverPlugin, QScreenDriverFactory, and Qt for Embedded Linux Display Management.

## Member Type Documentation

### enum QScreen::ClassId

This enum defines the class identifiers for the known screen subclasses.

Constant | Value | Description
--- | --- | ---
`QScreen::LinuxFBClass` | `0` | QLinuxFBScreen
`QScreen::TransformedClass` | `1` | QTransformedScreen
`QScreen::VNCClass` | `2` | QVNCScreen
`QScreen::MultiClass` | `3` | QMultiScreen
`QScreen::VFbClass` | `4` | QVFbScreen
`QScreen::DirectFBClass` | `5` | QDirectFBScreen
`QScreen::SvgalibClass` | `6` | QSvgalibScreen
`QScreen::ProxyClass` | `7` | QProxyScreen
`QScreen::GLClass` | `8` | QGLScreen
`QScreen::IntfbClass` | `9` | QIntfbScreen
`QScreen::CustomClass` | `1024` | Unknown QScreen subclass

See also classId().

### enum QScreen::PixelType

This enum describes the pixel storage format of the screen, i.e. the order of the red (R), green (G) and blue (B) components of a pixel.

Constant | Value | Description
--- | --- | ---
`QScreen::NormalPixel` | `0` | Red-green-blue (RGB)
`QScreen::BGRPixel` | `1` | Blue-green-red (BGR)

See also pixelType().

## Member Function Documentation

### QScreen::QScreen ( int display_id, ClassId classId )

Constructs a new screen driver.

The display_id identifies the Qt for Embedded Linux server to connect to. The classId specifies the class identifier.

This function was introduced in Qt 4.4.

### QScreen::QScreen ( int displayId )

Constructs a new screen driver.

The displayId identifies the Qt for Embedded Linux server to connect to.

### QScreen::~QScreen ()`[virtual]`

Destroys this screen driver.

### int QScreen::alloc ( unsigned int red, unsigned int green, unsigned int blue )`[virtual]`

Returns the index in the screen's palette which is the closest match to the given RGB value (red, green, blue).

Note that this function only apply in paletted modes like 8-bit, i.e. in modes where only the palette indexes (and not the actual color values) are stored in memory.

See also clut() and colorCount().

### uchar * QScreen::base () const

Returns a pointer to the beginning of the framebuffer.

See also onCard(), region(), and totalSize().

### void QScreen::blank ( bool on )`[virtual]`

Prevents the screen driver form displaying any content on the screen.

Note that the default implementation does nothing.

Reimplement this function to prevent the screen driver from displaying any contents on the screen if on is true; otherwise the contents is expected to be shown.

See also blit().

### void QScreen::blit ( const QImage & image, const QPoint & topLeft, const QRegion & region )`[virtual]`

Copies the given region in the given image to the point specified by topLeft using device coordinates.

This function is called from the exposeRegion() function; it is not intended to be called explicitly.

Reimplement this function to make use of accelerated hardware. Note that this function must be reimplemented if the framebuffer format is not supported by Qt for Embedded Linux (See the Display Management documentation for more details).

See also exposeRegion(), solidFill(), and blank().

### ClassId QScreen::classId () const

Returns the class identifier for the screen object.

This function was introduced in Qt 4.4.

### QRgb * QScreen::clut ()

Returns a pointer to the screen's color lookup table (i.e. its color palette).

Note that this function only apply in paletted modes like 8-bit, i.e. in modes where only the palette indexes (and not the actual color values) are stored in memory.

See also alloc(), depth(), and colorCount().

### int QScreen::colorCount ()

Returns the number of entries in the screen's color lookup table (i.e. its color palette). A pointer to the color table can be retrieved using the clut() function.

This function was introduced in Qt 4.6.

See also clut() and alloc().

### bool QScreen::connect ( const QString & displaySpec )`[pure virtual]`

This function is called by every Qt for Embedded Linux application on startup, and must be implemented to map in the framebuffer and the accelerated drivers that the graphics card control registers. Note that connect must be called before the initDevice() function.

Ensure that true is returned if a connection to the screen device is made. Otherwise, return false. Upon making the connection, the function should read out the parameters of the framebuffer and use them as required to set this class's protected variables.

The displaySpec argument is passed by the QWS_DISPLAY environment variable or the -display command line parameter, and has the following syntax:

     [screen driver][:driver specific options][:display number]

For example, to use the mach64 driver on fb1 as display 2:

     Mach64:/dev/fb1:2

See Qt for Embedded Linux Display Management for more details.

See also disconnect(), initDevice(), and Running Qt for Embedded Linux Applications.

### QWSWindowSurface * QScreen::createSurface ( const QString & key ) const`[virtual]`

Creates and returns a new window surface matching the given key.

The server application will call this function whenever it needs to create a server side representation of a window, e.g. when copying the content of memory to the screen using the screen driver.

Note that this function must be reimplemented when adding an accelerated graphics driver. See the Adding an Accelerated Graphics Driver documentation for details.

This function was introduced in Qt 4.2.

See also Qt for Embedded Linux Architecture.

### QWSWindowSurface * QScreen::createSurface ( QWidget * widget ) const`[virtual]`

This is an overloaded function.

Creates and returns a new window surface for the given widget.

### int QScreen::depth () const

Returns the depth of the framebuffer, in bits per pixel.

Note that the returned depth is the number of bits each pixel fills rather than the number of significant bits, so 24bpp and 32bpp express the same range of colors (8 bits of red, green and blue).

See also clut() and pixmapDepth().

### int QScreen::deviceHeight () const

Returns the full height of the framebuffer device in pixels.

Note that the returned height can differ from the height which Qt for Embedded Linux will actually use, that is if the display is centered within the framebuffer.

See also height(), physicalHeight(), and deviceWidth().

### int QScreen::deviceWidth () const

Returns the physical width of the framebuffer device in pixels.

Note that the returned width can differ from the width which Qt for Embedded Linux will actually use, that is if the display is centered within the framebuffer.

See also width(), physicalWidth(), and deviceHeight().

### void QScreen::disconnect ()`[pure virtual]`

This function is called by every Qt for Embedded Linux application before exiting, and must be implemented to unmap the framebuffer. Note that a server application will call the shutdownDevice() function prior to this function.

See also connect(), shutdownDevice(), and Running Qt for Embedded Linux Applications.

### void QScreen::exposeRegion ( QRegion region, int windowIndex )`[virtual]`

This function is called by the Qt for Embedded Linux server whenever a screen update is required. region is the area on the screen that must be updated, and windowIndex is the index into QWSServer::clientWindows() of the window that required the update. QWSWindow::state() gives more information about the cause.

The default implementation composes the affected windows and paints the given region on screen by calling the blit() and solidFill() functions

This function can be reimplemented to perform composition in hardware, or to perform transition effects. For simpler hardware acceleration, or to interface with this is typically done by reimplementing the blit() and solidFill() functions instead.

Note that there is no need to call this function explicitly.

See also blit(), solidFill(), and blank().

### int QScreen::height () const

Returns the logical height of the framebuffer in pixels.

See also deviceHeight(), physicalHeight(), and width().

### bool QScreen::initDevice ()`[pure virtual]`

This function is called by the Qt for Embedded Linux server to initialize the framebuffer. Note that a server application will call the connect() function prior to this function.

Implement this function to make accelerated drivers set up the graphics card. Return true to indicate success and false to indicate failure.

See also shutdownDevice() and connect().

### QScreen * QScreen::instance ()`[static]`

Returns a pointer to the application's QScreen instance.

If this screen consists of several subscreens, operations to the returned instance will affect all its subscreens. Use the subscreens() function to retrieve access to a particular subscreen.

See also subScreens() and subScreenIndexAt().

### bool QScreen::isInterlaced () const`[virtual]`

Returns true if the display is interlaced (i.e. is displaying images progressively like a television screen); otherwise returns false.

If the display is interlaced, the drawing is altered to look better.

See also isTransformed() and linestep().

### bool QScreen::isTransformed () const`[virtual]`

Returns true if the screen is transformed (for instance, rotated 90 degrees); otherwise returns false.

See also transformOrientation() and isInterlaced().

### int QScreen::linestep () const

Returns the length of each scanline of the framebuffer in bytes.

See also isInterlaced().

### QSize QScreen::mapFromDevice ( const QSize & size ) const`[virtual]`

Maps the given size from the framebuffer coordinate system to the coordinate space used by the application. Note that the default implementation simply returns the given size as it is.

Reimplement this function to use the given device's coordinate system when mapping.

See also mapToDevice().

### QPoint QScreen::mapFromDevice ( const QPoint & point, const QSize & screenSize ) const`[virtual]`

This is an overloaded function.

Maps the given point from the framebuffer coordinate system to the coordinate space used by the application, passing the device's screenSize as argument. Note that the default implementation simply returns the given point as it is.

### QRect QScreen::mapFromDevice ( const QRect & rectangle, const QSize & screenSize ) const`[virtual]`

This is an overloaded function.

Maps the given rectangle from the framebuffer coordinate system to the coordinate space used by the application, passing the device's screenSize as argument. Note that the default implementation simply returns the given rectangle as it is.

### QImage QScreen::mapFromDevice ( const QImage & image ) const`[virtual]`

This is an overloaded function.

Maps the given image from the framebuffer coordinate system to the coordinate space used by the application. Note that the default implementation simply returns the given image as it is.

### QRegion QScreen::mapFromDevice ( const QRegion & region, const QSize & screenSize ) const`[virtual]`

This is an overloaded function.

Maps the given region from the framebuffer coordinate system to the coordinate space used by the application, passing the device's screenSize as argument. Note that the default implementation simply returns the given region as it is.

### QSize QScreen::mapToDevice ( const QSize & size ) const`[virtual]`

Maps the given size from the coordinate space used by the application to the framebuffer coordinate system. Note that the default implementation simply returns the given size as it is.

Reimplement this function to use the given device's coordinate system when mapping.

See also mapFromDevice().

### QPoint QScreen::mapToDevice ( const QPoint & point, const QSize & screenSize ) const`[virtual]`

This is an overloaded function.

Maps the given point from the coordinate space used by the application to the framebuffer coordinate system, passing the device's screenSize as argument. Note that the default implementation returns the given point as it is.

### QRect QScreen::mapToDevice ( const QRect & rectangle, const QSize & screenSize ) const`[virtual]`

This is an overloaded function.

Maps the given rectangle from the coordinate space used by the application to the framebuffer coordinate system, passing the device's screenSize as argument. Note that the default implementation returns the given rectangle as it is.

### QImage QScreen::mapToDevice ( const QImage & image ) const`[virtual]`

This is an overloaded function.

Maps the given image from the coordinate space used by the application to the framebuffer coordinate system. Note that the default implementation returns the given image as it is.

### QRegion QScreen::mapToDevice ( const QRegion & region, const QSize & screenSize ) const`[virtual]`

This is an overloaded function.

Maps the given region from the coordinate space used by the application to the framebuffer coordinate system, passing the device's screenSize as argument. Note that the default implementation returns the given region as it is.

### QPoint QScreen::offset () const

Returns the logical offset of the screen, i.e., the offset between (0,0) in screen coordinates and the application coordinate system.

This function was introduced in Qt 4.2.

### bool QScreen::onCard ( const unsigned char * buffer ) const`[virtual]`

Returns true if the specified buffer is within the graphics card's memory; otherwise returns false (i.e. if it's in main RAM).

See also base() and totalSize().

### bool QScreen::onCard ( const unsigned char * buffer, ulong & offset ) const`[virtual]`

This is an overloaded function.

If the specified buffer is within the graphics card's memory, this function stores the offset from the start of graphics card memory (in bytes), in the location specified by the offset parameter.

### int QScreen::physicalHeight () const

Returns the physical height of the screen in millimeters.

This function was introduced in Qt 4.2.

See also height(), deviceHeight(), and physicalWidth().

### int QScreen::physicalWidth () const

Returns the physical width of the screen in millimeters.

This function was introduced in Qt 4.2.

See also width(), deviceWidth(), and physicalHeight().

### QImage::Format QScreen::pixelFormat () const

Returns the pixel format of the screen, or `QImage::Format_Invalid` if the pixel format is not a supported image format.

See also setPixelFormat().

### PixelType QScreen::pixelType () const

Returns the pixel storage format of the screen.

### int QScreen::pixmapDepth () const`[virtual]`

Returns the preferred depth for pixmaps, in bits per pixel.

See also depth().

### int QScreen::pixmapLinestepAlignment ()`[virtual]`

Returns the value (in bits) to which individual scanlines of pixmaps held in the graphics card's memory, should be aligned.

Note that the default implementation returns 64; reimplement this function to override the return value, e.g., when implementing an accelerated driver (see the Adding an Accelerated Graphics Driver documentation for details).

See also pixmapOffsetAlignment().

### int QScreen::pixmapOffsetAlignment ()`[virtual]`

Returns the value (in bits) to which the start address of pixmaps held in the graphics card's memory, should be aligned.

Note that the default implementation returns 64; reimplement this function to override the return value, e.g., when implementing an accelerated driver (see the Adding an Accelerated Graphics Driver documentation for details).

See also pixmapLinestepAlignment().

### QRegion QScreen::region () const`[virtual]`

Returns the region covered by this screen driver.

This function was introduced in Qt 4.2.

See also base() and screenSize().

### void QScreen::restore ()`[virtual]`

Restores the previously saved state of the graphics card.

For example, hardware screen drivers should reimplement the save() and restore() functions to save and restore its registers, enabling swintching between virtual consoles.

Note that the default implementation does nothing.

See also save().

### void QScreen::save ()`[virtual]`

Saves the current state of the graphics card.

For example, hardware screen drivers should reimplement the save() and restore() functions to save and restore its registers, enabling swintching between virtual consoles.

Note that the default implementation does nothing.

See also restore().

### int QScreen::screenSize () const

Returns the size of the screen in bytes.

The screen size is always located at the beginning of framebuffer memory, i.e. it can also be retrieved using the base() function.

See also base() and region().

### void QScreen::setDirty ( const QRect & rectangle )`[virtual]`

Marks the given rectangle as dirty.

Note that the default implementation does nothing; reimplement this function to indicate that the given rectangle has been altered.

### void QScreen::setMode ( int width, int height, int depth )`[pure virtual]`

Implement this function to reset the framebuffer's resolution (width and height) and bit depth.

After the resolution has been set, existing paint engines will be invalid and the framebuffer should be completely redrawn. In a multiple-process situation, all other applications must be notified to reset their mode and update themselves accordingly.

### void QScreen::setPixelFormat ( QImage::Format format )`[protected]`

Sets the screen's pixel format to format.

See also pixelFormat().

### void QScreen::shutdownDevice ()`[virtual]`

This function is called by the Qt for Embedded Linux server before it calls the disconnect() function when exiting.

Note that the default implementation only hides the mouse cursor; reimplement this function to do the necessary graphics card specific cleanup.

See also initDevice() and disconnect().

### void QScreen::solidFill ( const QColor & color, const QRegion & region )`[virtual]`

Fills the given region of the screen with the specified color.

This function is called from the exposeRegion() function; it is not intended to be called explicitly.

Reimplement this function to make use of accelerated hardware. Note that this function must be reimplemented if the framebuffer format is not supported by Qt for Embedded Linux (See the Display Management documentation for more details).

See also exposeRegion(), blit(), and blank().

### int QScreen::subScreenIndexAt ( const QPoint & position ) const

Returns the index of the subscreen at the given position; returns -1 if no screen is found.

The index identifies the subscreen in the list of pointers returned by the subScreens() function.

This function was introduced in Qt 4.2.

See also instance() and subScreens().

### QList<QScreen *> QScreen::subScreens () const`[virtual]`

Returns a list of this screen's subscreens. Use the subScreenIndexAt() function to retrieve the index of a screen at a given position.

Note that if this screen consists of several subscreens, operations to this instance will affect all subscreens by default.

This function was introduced in Qt 4.2.

See also instance() and subScreenIndexAt().

### bool QScreen::supportsDepth ( int depth ) const`[virtual]`

Returns true if the screen supports the specified color depth; otherwise returns false.

See also clut().

### int QScreen::totalSize () const

Returns the size of the available graphics card memory (including the screen) in bytes.

See also onCard().

### int QScreen::transformOrientation () const`[virtual]`

Returns the current rotation as an integer value.

Note that the default implementation returns 0; reimplement this function to override this value.

See also isTransformed().

### int QScreen::width () const

Returns the logical width of the framebuffer in pixels.

See also deviceWidth(), physicalWidth(), and height().

## Member Variable Documentation

### int QScreen::d

This variable holds the pixel depth.

This is the number of significant bits used to set a pixel color. This variable must be initialized by a subclass.

### uchar * QScreen::data

This variable holds points to the first visible pixel in the frame buffer.

You must initialize this variable if you are using the default implementation of non-buffered painting Qt::WA_PaintOnScreen, QPixmap::grabWindow() or QDirectPainter::frameBuffer(). If you initialize this variable, you must also initialize QScreen::size and QScreen::mapsize.

See also QScreen::size and QScreen::mapsize.

### int QScreen::dh

This variable holds the device height.

This is the number of pixels in a column of the physical screen. It must be initialized by a subclass. Normally, it should be set to the logical height QScreen::h, but it might be different, e.g., if you are doing rotations in software.

See also QScreen::h.

### int QScreen::dw

This variable holds the device width.

This is the number of pixels in a row of the physical screen. It must be initialized by a subclass. Normally, it should be set to the logical width QScreen::w, but it might be different, e.g., if you are doing rotations in software.

See also QScreen::w.

### bool QScreen::grayscale

This variable holds the gray scale screen mode flag.

Set this variable to true in a subclass, if you are using a grayscale screen mode. e.g., in an 8-bit mode where you don't want to use the palette, but you want to use the grayscales.

### int QScreen::h

This variable holds the logical height of the screen.

This variable must be initialized by a subclass.

### int QScreen::lstep

This variable holds the number of bytes representing a line in the frame buffer.

i.e., line step. `data[lstep * 2]` is the address of the first visible pixel in the third line of the frame buffer.

See also data.

### int QScreen::mapsize

This variable holds the total number of bytes in the frame buffer.

This is the total number of bytes in the block pointed to by the QScreen::data pointer. You must initialize this variable if you initialize the QScreen::data pointer.

See also QScreen::data and QScreen::size.

### int QScreen::physHeight

This variable holds the physical height of the screen in millimeters.

Currently, this variable is used when calculating the screen DPI, which in turn is used when deciding the actual font size Qt is using.

### int QScreen::physWidth

This variable holds the physical width of the screen in millimeters.

Currently, this variable is used when calculating the screen DPI, which in turn is used when deciding the actual font size Qt is using.

### PixelType QScreen::pixeltype

This variable holds set to BGRPixel.

Set this variable to BGRPixel in a subclass, if the screen pixel format is a BGR type and you have used setPixelFormat() to set the pixel format to the corresponding RGB format. e.g., you have set the pixel format to QImage::Format_RGB555, but your screen really uses BGR, not RGB.

### QRgb QScreen::screenclut[256]

This variable holds the color table.

Initialize this variable in a subclass using a paletted screen mode, and initialize its partner, QScreen::screencols.

See also screencols.

### int QScreen::screencols

This variable holds the number of entries in the color table.

Initialize this variable in a subclass using a paletted screen mode, and initialize its partner, QScreen::screenclut.

See also screenclut.

### int QScreen::size

This variable holds the number of bytes in the visible region of the frame buffer.

This is the number of bytes in the visible part of the block pointed to by the QScreen::data pointer. You must initialize this variable if you initialize the QScreen::data pointer.

See also QScreen::data and QScreen::mapsize.

### int QScreen::w

This variable holds the logical width of the screen.

This variable must be initialized by a subclass.

## Related Non-Members

### void QWSDisplay::setTransformation ( int transformation, int screenNo = -1 )`[static]`

Here it is. transformation and screenNo