----------------------------------------------------------------------
 * This file is part of Freedroid
 *
 * Freedroid is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Freedroid is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Freedroid; see the file COPYING. If not, write to the 
 * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 * MA 02111-1307 USA
----------------------------------------------------------------------

If you have questions concerning FreedroidRPG, please send an email to:

freedroid-discussion@lists.sourceforge.net


Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------

<FirstTime LuaCode>
	npc_says(_"Hey, Linarian! What do you want here?")
	show(1, 2, 3)
</LuaCode>

<EveryTime LuaCode>
	if (has_met("MO-RGGateGuardLeader")) then
		if (done_quest(_"Opening access to MS Office")) then
			if (has_cookie("msfacilitygateguardleader_informed")) then
				next(20)
			else
				npc_says(_"Hey, Linarian! What do you want here?")
			end
		else
			npc_says(_"GET OUT OF HERE YOU IDIOT!")
			next(99)
		end
	end
</LuaCode>
----------------------------------------------------------------------

Nr=1 Text=_"Just taking a look around."
<LuaCode>
	npc_says(_"Oh, look. The bird wants to go for a walk.", "NO_WAIT")
	npc_says(_"We don't call this place 'hell' for nothing.")
	npc_says(_"Get outta here!")
	hide(1, 3) next(99)
</LuaCode>
----------------------------------------------------------------------

Nr=2 Text=_"I'd like to go through that gate."
<LuaCode>
	npc_says(_"Are you totally out of your mind?", "NO_WAIT")
	npc_says(_"There are trillions of millions of quintillions of bots in there!")
	npc_says(_"Besides that, on the other side of the door is a disruptor shield, which we can't control.")
	npc_says(_"* Throws a stone through the door")
	if (done_quest(_"Opening access to MS Office")) then
		npc_says(_"* Stone freely flies through the gate and drops on the ground on the other side")
		npc_says(_"HOLY MECHANICAL MARVEL! SHIELD DISABLED! PREPARE FOR BOT ATTACK!")
		next(10)
	else
		npc_says(_"* Stone disappears leaving a small cloud of dust")
		npc_says(_"Find a different gate to go through.")
		next(99)
	end
	hide(1, 3)
</LuaCode>
----------------------------------------------------------------------

Nr=3 Text=_"I have some business on the other side!"
<LuaCode>
	npc_says(_"Are you in a rush to die?")
	npc_says(_"Go away!")
	hide(1, 3) next(99)
</LuaCode>
----------------------------------------------------------------------

Nr=10 Text=_"Calm down. This is not an attack. I've disabled the shield and I'm going to disable all the bots around! Didn't Spencer inform you?"
<LuaCode>
	npc_says(_"WHAT?! Not an attack?!")
	npc_says(_"I hope you are telling the truth. One second...")
	if (has_quest(_"Propagating a faulty firmware update")) then
		change_obstacle_state("MSAreaDoor", "opened")
		add_cookie("msfacilitygateguardleader_informed")
		next(20)
	else
		npc_says(_"Nothing from Spencer, ya fat duck. Now leave.")
		end_dialog()
	end
</LuaCode>
----------------------------------------------------------------------

Nr=20 Text="BUG, REPORT ME! MO-RGGateGuardLeader node20"
NO_TEXT
<LuaCode>
	npc_says(_"Right, there is a message from Spencer, you can enter Hell Fortress. And may the source be with you!")
	tux_says(_"See...")
	npc_says(_"Yeah, you were right...")
	end_dialog()
</LuaCode>
----------------------------------------------------------------------

Nr=99 Text=_"Relax, I'm leaving."
<LuaCode>
	npc_says(_"You better be. AND DON'T COME BACK!")
	end_dialog()
</LuaCode>
----------------------------------------------------------------------

End of chat dialog for character="XXXXX"
