# Automatically created by Widelands svnbuild

[global]
packet_version=1

[Diary page 1]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"What has become of our Empire? I really ask this question, while my king disallowed me to fight against that monster of a barbarian tribe, that first acted like a peaceful friend and than attacked my army in the darkest night. <br>I got the the task to patrol on our northern frontier, which lies on the north of Galdin Mountains in a great, beautiful and ancient forest, with an army of 150 men. Soon we met a barbarian tribe, which at first was nice and friendly.  A few of my men even traded with them and their kids came to us, to admire our clean and tidy uniforms and weapons. But in our fifth night in that region, they attacked us without reason. I lost hundreds of good men, was enprisoned and finally was brought to the chieftain. He spit at me, laughed about me and told me to leave this land forever. He told me he doesn't want new land and doesn't want our land, but THIS forest was their land and will stay theirs until the ghosts take the last man of his folk!<br>Three weeks later, I came back to Fremil, to speak with our king. He was furious at the Barbarians, but disallowed an attack of these tribes anyway. He believed, that our army was too weak to resist in a war against the barbarians.<br>I saw no way, how I could erase my guilt, without fighting against the Barbarians and so I left Fremil by boat, to find a new world and a new life for me somewhere in the south. And now I am sailing southwards on the perl-gulf with my family, a few of my friends and a few of my best warriors."
"</p></rt>""
window_title=_A dark night
is_modal=true
number_of_buttons=1
width=500
height=450
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Diary page 2]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Seems as if sailing on the perl-gulf was one of our biggest mistakes. Nature was against us and drove us in a dark, wild storm. I really don't know how many hours have passed, since the waves got higher than our boat, but still it would be suicide to go outside.<br>Our ship is badly damaged and is taking more and more water. We can thank the Gods if we survive this black night with just our lifes."
"</p></rt>""
window_title=_The rough sea
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Diary page 3]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Finally the Gods were with us. We landed on an unknown coast and found a peaceful sleep under the palms growing at the strand. But that is about as good as it gets.<br>The truth is, when I woke up this morning, I saw nothing more than sand around us. It really seems as if we landed under the only palms existing in this far sandy desert. I fear, we won't find the help we need, to get our ship repaired in good time."
"</p></rt>""
window_title=_Survivor
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=OK
button_00_has_trigger=false

[Goto Darkness]
type=move_view
state=init
version=2
point=47 25

[Goto Home]
type=move_view
state=init
version=2
point=7 62

[Show Sea]
type=unhide_area
state=init
version=2
point=47 25
area=6
player=1

[Disable Building 01]
type=allow_building
state=init
version=1
player=1
building=arena
allow=false

[Disable Building 02]
type=allow_building
state=init
version=1
player=1
building=armoursmith
allow=false

[Disable Building 03]
type=allow_building
state=init
version=1
player=1
building=bakery
allow=false

[Disable Building 04]
type=allow_building
state=init
version=1
player=1
building=barracks
allow=false

[Disable Building 05]
type=allow_building
state=init
version=1
player=1
building=barrier
allow=false

[Disable Building 06]
type=allow_building
state=init
version=1
player=1
building=brewery
allow=false

[Disable Building 07]
type=allow_building
state=init
version=1
player=1
building=burner
allow=false

[Disable Building 08]
type=allow_building
state=init
version=1
player=1
building=carpenter
allow=false

[Disable Building 09]
type=allow_building
state=init
version=1
player=1
building=castle
allow=false

[Disable Building 10]
type=allow_building
state=init
version=1
player=1
building=coalmine
allow=false

[Disable Building 11]
type=allow_building
state=init
version=1
player=1
building=colosseum
allow=false

[Disable Building 12]
type=allow_building
state=init
version=1
player=1
building=deep_coalmine
allow=false

[Disable Building 13]
type=allow_building
state=init
version=1
player=1
building=deep_goldmine
allow=false

[Disable Building 14]
type=allow_building
state=init
version=1
player=1
building=deep_oremine
allow=false

[Disable Building 15]
type=allow_building
state=init
version=1
player=1
building=deep_marblemine
allow=false

[Disable Building 16]
type=allow_building
state=init
version=1
player=1
building=farm
allow=false

[Disable Building 17]
type=allow_building
state=init
version=1
player=1
building=fisher
allow=false

[Disable Building 18]
type=allow_building
state=init
version=1
player=1
building=forester
allow=false

[Disable Building 19]
type=allow_building
state=init
version=1
player=1
building=fortress
allow=false

[Disable Building 20]
type=allow_building
state=init
version=1
player=1
building=goldmine
allow=false

[Disable Building 21]
type=allow_building
state=init
version=1
player=1
building=hunter
allow=false

[Disable Building 22]
type=allow_building
state=init
version=1
player=1
building=inn
allow=false

[Disable Building 23]
type=allow_building
state=init
version=1
player=1
building=lumberjack
allow=false

[Disable Building 24]
type=allow_building
state=init
version=1
player=1
building=marblemine
allow=false

[Disable Building 25]
type=allow_building
state=init
version=1
player=1
building=mill
allow=false

[Disable Building 26]
type=allow_building
state=init
version=1
player=1
building=oremine
allow=false

[Disable Building 27]
type=allow_building
state=init
version=1
player=1
building=outpost
allow=false

[Disable Building 28]
type=allow_building
state=init
version=1
player=1
building=piggery
allow=false

[Disable Building 29]
type=allow_building
state=init
version=1
player=1
building=quarry
allow=false

[Disable Building 30]
type=allow_building
state=init
version=1
player=1
building=sawmill
allow=false

[Disable Building 31]
type=allow_building
state=init
version=1
player=1
building=sentry
allow=false

[Disable Building 32]
type=allow_building
state=init
version=1
player=1
building=sheepfarm
allow=false

[Disable Building 33]
type=allow_building
state=init
version=1
player=1
building=smelting_works
allow=false

[Disable Building 34]
type=allow_building
state=init
version=1
player=1
building=stonemason
allow=false

[Disable Building 35]
type=allow_building
state=init
version=1
player=1
building=tavern
allow=false

[Disable Building 36]
type=allow_building
state=init
version=1
player=1
building=tower
allow=false

[Disable Building 37]
type=allow_building
state=init
version=1
player=1
building=trainingscamp
allow=false

[Disable Building 38]
type=allow_building
state=init
version=1
player=1
building=vintagery
allow=false

[Disable Building 39]
type=allow_building
state=init
version=1
player=1
building=warehouse
allow=false

[Disable Building 40]
type=allow_building
state=init
version=1
player=1
building=weaponsmith
allow=false

[Disable Building 41]
type=allow_building
state=init
version=1
player=1
building=weaving-mill
allow=false

[Disable Building 42]
type=allow_building
state=init
version=1
player=1
building=well
allow=false

[Disable Building 43]
type=allow_building
state=init
version=1
player=1
building=vineyard
allow=false

[Enable Barracks]
type=allow_building
state=init
version=1
player=1
building=barracks
allow=true

[Enable Lumberjack]
type=allow_building
state=init
version=1
player=1
building=lumberjack
allow=true

[Saledus 1]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus speaks..."
"</p><p line-spacing=3 font-size=12><br>"
_"Sire, I fear we are not safe in this foreign land.<br>Who knows, what cruel creatures live behind this forest in that mighty desert?<br>And what if that creatures crawl in the woods and wait for the time to attack us?<br><br>Well, perhaps my fear is wrong, but it can't be wrong to watch out in the forests, so that we can be sure to see any potential enemies before they can see us.<br>We really should build a barrack in the easter-center of the forest. Than one of us will watch out in the darkness and will keep us save from evil attacks of these creatures.<br><br>- build a barrack at the red point on the east side of the forests right of your headquarters."
"</p></rt>""
window_title=_A visitor
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=false

[Goto Forest]
type=move_view
state=init
version=2
point=12 0

[Unhide Objective 1 - Barracks]
type=unhide_objective
state=init
version=1
objective=Build Barracks
dounhide=true

[Saledus 2]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus speaks..."
"</p><p line-spacing=3 font-size=12><br>"
_"Sire, I saw that the construction of the barrack is completed, so I sent one of my best soldiers to it, to watch out in the deserts.<br>It is great. Now we can feel a bit more safe again and can look ahead to the next things waiting to be done."
"</p></rt>""
window_title=_A visitor
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=false

[Amalea 1]
type=message_box
state=init
version=1
text=_""<rt image=map:Amalea.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=AF7511>"
_"Amalea smiles..."
"</p><p line-spacing=3 font-size=12><br>"
_"Hey Lutius, I just met Saledus outside. He told me about construction of the barracks. Well, I am not one of those girls, who think we need more barracks, but on the other hand, we might concentrate on other stuff now.<br>It is absolutely clear that we need wood, for repairing our ship. So I walked through the forest, yesterday and found a nice place for a lumberjack south of our headquarters.<br><br>- build a lumberjack at the red point, south of your headquarters"
"</p></rt>""
window_title=_Young Amalea
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=false

[Unhide Objective 2 - Lumberjack]
type=unhide_objective
state=init
version=1
objective=Build Lumberjack
dounhide=true

[Amalea 2]
type=message_box
state=init
version=1
text=_""<rt image=map:Amalea.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=AF7511>"
_"Amalea smiles..."
"</p><p line-spacing=3 font-size=12><br>"
_"Hey Lutius, I got the message that our first lumberjack started his work today. Perhaps it would be a good idea to wait until he cleans enough space for building up two further lumberjacks, so that we can faster harvest the trunks.<br>But unfortunally the trunks are useless for repairing our ship - We need refined wood, like every ship and every bigger building needs, too - so we should build up a sawmill, as soon as we have got enough space for this.<br><br>- Build two further lumberjack huts and a sawmill as soon as there is enough space for them."
"</p></rt>""
window_title=_Young Amalea
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=false

[Unhide Objective 3 - Sawmill]
type=unhide_objective
state=init
version=1
objective=Build Sawmill
dounhide=true

[Enable Sawmill]
type=allow_building
state=init
version=1
player=1
building=sawmill
allow=true

[Amalea 3]
type=message_box
state=init
version=1
text=_""<rt image=map:Amalea.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=AF7511>"
_"Amalea comes in..."
"</p><p line-spacing=3 font-size=12><br>"
_"Hi Lutius,<br>I've got two important things to talk about:<br>First the positive thing: I saw that the construction of the sawmill is complete, so we can begin to refine the trunks the lumberjacks are harvesting, to wood.<br>But that's just the only positive thing I know to talk about. The negative is, that our lumberjacks harvest at an unbelievable speed. There are almost no trees left on this island.<br>Lutius, this trees keep us safe from sandstorms out of the desert, they provide shade for the hot days and they are the home of so many smart little animals. We shouldn't leave this island as complete desert.<br>Lutius, I beg you: build a forester hut, so that someone cares about planting new trees.<br><br>- Build a forester hut, to save the wood resources of this island."
"</p></rt>""
window_title=_Young Amalea
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=false

[Unhide Objective 4 - Forester]
type=unhide_objective
state=init
version=1
objective=Build Forester
dounhide=true

[Enable Forester]
type=allow_building
state=init
version=1
player=1
building=forester
allow=true

[Saledus 3]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus smiles..."
"</p><p line-spacing=3 font-size=12><br>"
_"Hey my good old friend, I just thought about the rocks, standing on the south strand of this land. Perhaps we could cut out some usefull stones and beautiful marble.<br>The repair of our ship will take a few weeks anyway and the resources we harvest now might be the base of strong and big buildings in another land.<br><br>- Build a quarry in the south, to cut some stones and marble out of the rocks. These might be used for future buildings."
"</p></rt>""
window_title=_A Visitor
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=false

[Unhide Objective 5 - Quarry]
type=unhide_objective
state=init
version=1
objective=Build Quarry
dounhide=true

[Enable Quarry]
type=allow_building
state=init
version=1
player=1
building=quarry
allow=true

[Saledus 4]
type=message_box
state=init
version=1
text=_""<rt image=map:Saledus.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=8F9131>"
_"Saledus smiles..."
"</p><p line-spacing=3 font-size=12><br>"
_"Hey Lutius,<br>today we got a big piece closer to our first castle. The quarry to the south began it's work today and will soon provide us with hard stones and beautiful marble. Now we really can look forward to settle down on another island."
"</p></rt>""
window_title=_A Visitor
is_modal=true
number_of_buttons=1
width=400
height=350
posx=-1
posy=-1
button_00_name=_OK
button_00_has_trigger=true
button_00_trigger=End Trigger

[Diary page 4]
type=message_box
state=init
version=1
text=_""<rt image=map:Lutius.png image-align=left><p font-size=24 text-align=left font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Diary of Lutius"
"</p><p line-spacing=3 font-size=12><br>"
_"Today I got the message that our ship is completely repaired. At the moment my people load everything on to this new repaired ship, hoping it will save us better than last time.<br> This night will be our last night on this island. Tomorrow morning we will leave, searching for a new place for our exile.<br>I still wonder if we will ever see Fremil again.<br><br>----------------------VICTORY!-----------------------<br><br> You have completed this mission. You may continue playing if you wish, otherwise move on to the next mission."
"</p></rt>""
window_title=_Mission Complete
is_modal=false
number_of_buttons=1
button_00_name=_Continue
button_00_has_trigger=false

